Skip to content
Dungeons & raids
World of WarcraftWorld of WarcraftFrom the gameUpdated for patch 12.1.0

Halls of Origination

Constructed by the great titans, the Halls of Origination are filled with ancient relics and the fearsome guardians that protect them. Rumors abound that the complex also contains a devastating weapon capable of reordering all life on Azeroth. Deathwing has moved to obtain this terrifying device through his agent, Al'Akir the Windlord. Thus far the facility's communication systems have been fully corrupted, but the weapon inside continues to elude Deathwing's grasp.

Bosses
7 bosses
Mythic+ timer
No timer
Entrance
Uldum · 69.1, 52.8
Halls of Origination

Bosses

  1. Temple Guardian Anhuur

    Temple Guardian Anhuur

    In the final days of the Halls of Origination's use by titanic forces, Temple Guardian Anhuur was endowed with the willpower needed to wield the Light. Thus empowered, he was charged with judging the purity of those entering the facility.

  2. Earthrager Ptah

    Earthrager Ptah

    Outside Earthrager Ptah's tomb, the sand is littered with the bones of creatures purified by Anhuur. It is said that Ptah can bend these remains to his will and send them against beings who manage to elude the facility's first line of defense.

  3. Anraphet

    Anraphet

    The Anraphet maintenance unit was created to man the inner workings of the Halls of Origination. In the event that the facility is contaminated by foreign entities, Anraphet will access programs designed to annihilate the intruders by any means necessary.

  4. Isiset, Construct of Magic

    Isiset, Construct of Magic

    Isiset serves to regulate the arcane energies contained within, and produced by, the Halls of Origination. Legend has it that this construct has become enraptured with her own arcane mastery and the perfection with which it seemingly endows her.

  5. Ammunae, Construct of Life

    Ammunae, Construct of Life

    Although designed to reduce Azeroth to its base elements, the reordering system inside the Halls of Origination also creates new life. To that end, the construct Ammunae regulates the natural energies coursing through the facility to ensure that life will exist on a reforged Azeroth.

  6. Setesh, Construct of Destruction

    Setesh, Construct of Destruction

    Given the purpose of the Halls of Origination, the titans deemed it necessary to create Setesh, a construct who holds sway over the powers of destruction. Should Setesh ever fall to corruption, the results would be disastrous.

  7. Rajh, Construct of Sun

    Rajh, Construct of Sun

    Rajh oversees the energies that have both sparked life and snuffed it out in an untold number of his kin. Considered the mightiest of his fellow constructs, Rajh holds the power to unleash the fury of a thousand suns upon Azeroth.

Boss by boss

Temple Guardian Anhuur

Temple Guardian Anhuur

  • Temple Guardian Anhuur
  • Pit Viper

A beam of Holy energy erupts from an ornate decoration on the wall, creating a 4 yard radius area of Burning Light on Anhuur's platform for 10 sec. The Burning Light inflicts 0 Holy damage every second to players standing within the area.

Abilities

  • Divine Reckoning
  • Shield of Light
  • Reverberating Hymn
  • Poison-tipped Fangs
Earthrager Ptah

Earthrager Ptah

  • Earthrager Ptah
  • Dustbone Horror
  • Jeweled Scarab

Earthrager Ptah begins to channel and launch flame bolts into the air for 5 sec., inflicting 0 Fire damage every second to two random players.

Abilities

  • Earth Spike
  • Raging Smash
  • Tumultuous Earthstorm
  • Smash
  • Quicksand
  • Sand Vortex
Anraphet

Anraphet

Anraphet strikes his current target, inflicting Shadow damage equal to 50% of his normal melee attack and 0 Shadow damage every 2 seconds for 10 sec.

Abilities

  • Alpha Beams
  • Omega Stance
  • Crumbling Ruin
Isiset, Construct of Magic

Isiset, Construct of Magic

  • Isiset
  • Astral Rain
  • Celestial Call
  • Veil of Sky

Isiset unleashes a supernova, inflicting 0 Arcane damage and confusing any player who faces her for 4 sec.

Abilities

  • Mirror Images
  • Astral Rain
  • Celestial Call
  • Celestial Familiar
  • Arcane Barrage
  • Veil of Sky
Ammunae, Construct of Life

Ammunae, Construct of Life

  • Ammunae
  • Seedling Pod
  • Bloodpetal Blossom
  • Spore

Ammunae causes a random player to wither away, reducing their attack and casting speeds by 60% and movement speed by 60% for 10 sec.

Abilities

  • Consume Life Energy
  • Energize
  • Energizing Growth
  • Rampant Growth
  • Thorn Slash
  • Noxious Spores
Setesh, Construct of Destruction

Setesh, Construct of Destruction

  • Setesh
  • Void Sentinel
  • Void Seeker
  • Void Wurm

Setesh casts Chaos Bolt at random players instead of performing a melee attack. Chaos Bolt inflicts 252 unresistable damage to a random player.

Abilities

  • Reign of Chaos
  • Chaos Blast
  • Seed of Chaos
  • Summon Chaos Portal
  • Void Barrier
  • Charged Fists
  • Anti-Magic Prison
Rajh, Construct of Sun

Rajh, Construct of Sun

Rajh begins with 100 Sun Energy, and uses this resource to cast his spells.

Abilities

  • Sun Strike
  • Summon Sun Orb
  • Inferno Leap
  • Solar Winds
  • Solar Fire
  • Blessing of the Sun

Loot

What each boss can drop. With a class chosen, only what it can use (by armor type or because the item is for that class). Drop chances aren't published.

Temple Guardian Anhuur

  • Poison Fang BracersWrist · Leather
  • Belt of Petrified TearsWaist · Mail
  • Darkhowl AmuletNeck · Miscellaneous
  • Anhuur's HymnalTrinket · Miscellaneous
  • Awakening Footfalls

Earthrager Ptah

  • Soul Releaser
  • Underworld Cord
  • Breastplate of the Risen Land
  • Mouth of the Earth
  • Bulwark of the Primordial Mound

Anraphet

  • Mantle of Soft ShadowsShoulder · Leather
  • Anraphet's RegaliaChest · Cloth
  • Crown of Patient VigilHead · Leather
  • Boots of Crumbling RuinFeet · Mail
  • Omega BreastplateChest · Plate
  • Alpha BracersWrist · Plate

Isiset, Construct of Magic

  • Scepter of StargazingOne-Hand · Mace
  • Blood of IsisetTrinket · Miscellaneous
  • Legwraps of Astral RainLegs · Cloth
  • Ring of Blinding StarsFinger · Miscellaneous
  • Armguards of Unearthly Light
  • Nova Band

Ammunae, Construct of Life

  • Robes of Rampant GrowthChest · Cloth
  • Bloodpetal MantleShoulder · Mail
  • Band of Life Energy
  • Seedling Pod

Setesh, Construct of Destruction

  • Helm of the Typhonic BeastHead · Cloth
  • Hieroglyphic VestChest · Leather
  • Helm of SeteshHead · Plate
  • Scepter of PowerOne-Hand · Mace
  • Chaotic Wrappings

Rajh, Construct of Sun

  • Red Beam Cord
  • Hekatic Slippers
  • Left Eye of Rajh
  • Solar Wind Cloak
  • Blade of the Burning Sun
  • Fingers of Light
  • Legguards of Noon
  • Right Eye of Rajh
  • Sun Strike
  • Band of Rays

Instance facts

  1. 1Modes: Normal, Heroic.