This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner. Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Blink Dagger and join fights much earlier than in a normal match.
Strengths
- Reliable stun: Avalanche sets up kills and interrupts enemy channels.
- Heavy magical burst: Valve lists it as a Nuker.
- Scales into a late-game threat as the items come in.
Weaknesses
- No escape in the kit: without good positioning and vision, Tiny is easy to catch.
- Low base armor (0): vulnerable to physical harass early on.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Turbo build
When to use it
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
Where it's played
Picked before the game: the main lane first, then the alternatives.

320%
226%
155%- Safe laneMain55% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 226% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 320% of matchesOff lane as the space-making core (pos. 3).
Starting items
Core items
- 1Blink Dagger
- 2Echo Sabre
- 3Shadow Blade
- 4Black King Bar
Boots
Late game
Skill order
Max order:Tree Grab›Tree Throw›Avalanche›Toss
Talents by level
- -8s Avalanche Cooldown2 Toss Charges25
- +60 Tree Grab Base DamageToss Requires No Target20
- +90 Avalanche Damage+10 Strength15
- +8 Strength+2 Tree Grab Attacks10
Abilities
Avalanche23 / 20 / 17 / 14s105 / 120 / 135 / 150 mpBombards an area with rocks, continously doing small intervals of damage and stun to enemy units.- Radius
- 325·340·355·370
- Avalanche duration
- 1.5
- Avalanche damage
- 90·180·270·360
Toss20 / 17 / 14 / 11s125 mpGrabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.- Radius
- 275
- Damage
- 90·180·270·360
- Bonus landing damage
- 0%
Tree Grab16 / 13 / 10 / 7s40 / 35 / 30 / 25 mpGrabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.- Number of attacks
- 5·6·7·8
- Bonus base damage
- 10·20·30·40
- Bonus building damage
- 30%·40%·50%·60%
- Attack range
- 300
- Splash damage
- 70%·80%·90%·100%
Tree Volley17s150 mpCHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.- Target radius
- 400
- Tree grab radius
- 700
- Throw interval
- 0.5
- Max channel time
- 2.5
InsurmountablePassiveTiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.- Strength to slow resist
- 15%
- Strength to status resist
- 10%
GrowPassiveTiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.- Bonus armor
- 5·10·15
- Bonus damage
- 60·120·180
- Attack speed reduction
- -35%
- Toss bonus damage
- 50·200·350
- Movement speed bonus
- 10·20·30
Tree ThrowThrows the tree at the target unit, proccing your attack on it and splashing damage around the target.- Cast range
- 1000
- Bonus damage
- 10·20·30·40
- Splash radius
- 275
- Movement slow
- 0%
- Slow duration
- 0
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Tree Grab›Tree Throw›Avalanche›Toss
Strategy
1What changes
Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner.
2Build adjustments
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
3Fighting
Walk in after the enemy has used their key disables and hit whatever you can reach safely: your survival is the fight. Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Blink Dagger and join fights much earlier than in a normal match.
Tips
- Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Blink Dagger and join fights much earlier than in a normal match.
- Don't chase alone: the enemy is always grouped.
- Buy your core items first: in Turbo you get them much earlier.
- Don't waste your key abilities on creeps: the next fight is seconds away.
Changelog
- Guide created for patch 7.41.
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