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Dota 2Carry (pos. 1)Strength

Tiny

Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Tier
D
Win rate
44.9%
Change
0.0
Pick rate
4.1%
Ban rate
10.1%
measured matches
147.4K
Main guideComplete guideData-driven
Tiny Guide

How to play Tiny as Carry (pos. 1): strengths, builds and strategy for every phase of patch 7.41.

BalancedOffensiveDefensiveUtility
Read the guide

Strong against

Who this hero answers, and why.

  • Weaver63.2%win rate in the matchup

    Tiny wins 63.2% of the 114 games measured against Weaver this patch.

  • Bristleback61.6%win rate in the matchup

    Tiny wins 61.6% of the 159 games measured against Bristleback this patch.

  • Void Spirit58.2%win rate in the matchup

    Tiny wins 58.2% of the 208 games measured against Void Spirit this patch.

  • Mars56.4%win rate in the matchup

    Tiny wins 56.4% of the 330 games measured against Mars this patch.

  • Warlock55.4%win rate in the matchup

    Tiny wins 55.4% of the 287 games measured against Warlock this patch.

Abilities

  • Avalanche23 / 20 / 17 / 14s105 / 120 / 135 / 150 mpBombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
    Radius
    325·340·355·370
    Avalanche duration
    1.5
    Avalanche damage
    90·180·270·360
  • Toss20 / 17 / 14 / 11s125 mpGrabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
    Radius
    275
    Damage
    90·180·270·360
    Bonus landing damage
    0%
  • Tree Grab16 / 13 / 10 / 7s40 / 35 / 30 / 25 mpGrabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
    Number of attacks
    5·6·7·8
    Bonus base damage
    10·20·30·40
    Bonus building damage
    30%·40%·50%·60%
    Attack range
    300
    Splash damage
    70%·80%·90%·100%
  • Tree Volley17s150 mpCHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
    Target radius
    400
    Tree grab radius
    700
    Throw interval
    0.5
    Max channel time
    2.5
  • InsurmountablePassiveTiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
    Strength to slow resist
    15%
    Strength to status resist
    10%
  • GrowPassiveTiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
    Bonus armor
    5·10·15
    Bonus damage
    60·120·180
    Attack speed reduction
    -35%
    Toss bonus damage
    50·200·350
    Movement speed bonus
    10·20·30
  • Tree ThrowThrows the tree at the target unit, proccing your attack on it and splashing damage around the target.
    Cast range
    1000
    Bonus damage
    10·20·30·40
    Splash radius
    275
    Movement slow
    0%
    Slow duration
    0

Skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Tree Grab›Tree Throw›Avalanche›Toss

Ability1234567891011121314151617
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Tiny talents

Talents →
  1. -8s Avalanche Cooldown22 %
    2 Toss Charges78 %
    25
  2. +60 Tree Grab Base Damage81 %
    Toss Requires No Target20 %
    20
  3. +90 Avalanche Damage32 %
    +10 Strength68 %
    15
  4. +8 Strength
    +2 Tree Grab Attacks68 %
    10

From the guide «Tiny Guide»

Tiny · Carry (pos. 1)

Most-played build

Patch 7.41
BalancedRecommended

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Tiny players buy in the public matches we measured.

Tiny · Carry (pos. 1)

Damage build

Patch 7.41
OffensiveAdvanced

Moves the popular items that add damage — Echo Sabre and Shadow Blade — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Tiny players buy in the public matches we measured.

Tiny · Carry (pos. 1)

Survival build

Patch 7.41
DefensiveSituational

Prioritises the popular items that keep you alive — Echo Sabre and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Tiny players buy in the public matches we measured.

Tiny · Carry (pos. 1)

Team utility build

Patch 7.41
UtilitySituational

Built around the popular items that help your allies — Echo Sabre and Harpoon. Choose it when your team needs saves and auras more than your damage. Built from what Tiny players buy in the public matches we measured.

Hero