Tiny
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
- Tier
- D
- Win rate
- 44.9%
- Change
- 0.0
- Pick rate
- 4.1%
- Ban rate
- 10.1%
- measured matches
- 147.4K
How to play Tiny as Carry (pos. 1): strengths, builds and strategy for every phase of patch 7.41.
BalancedOffensiveDefensiveUtilityStrong against
Who this hero answers, and why.
- Weaver63.2%win rate in the matchup
Tiny wins 63.2% of the 114 games measured against Weaver this patch.
- Bristleback61.6%win rate in the matchup
Tiny wins 61.6% of the 159 games measured against Bristleback this patch.
- Void Spirit58.2%win rate in the matchup
Tiny wins 58.2% of the 208 games measured against Void Spirit this patch.
- Mars56.4%win rate in the matchup
Tiny wins 56.4% of the 330 games measured against Mars this patch.
- Warlock55.4%win rate in the matchup
Tiny wins 55.4% of the 287 games measured against Warlock this patch.
Abilities
Avalanche23 / 20 / 17 / 14s105 / 120 / 135 / 150 mpBombards an area with rocks, continously doing small intervals of damage and stun to enemy units.- Radius
- 325·340·355·370
- Avalanche duration
- 1.5
- Avalanche damage
- 90·180·270·360
Toss20 / 17 / 14 / 11s125 mpGrabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.- Radius
- 275
- Damage
- 90·180·270·360
- Bonus landing damage
- 0%
Tree Grab16 / 13 / 10 / 7s40 / 35 / 30 / 25 mpGrabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.- Number of attacks
- 5·6·7·8
- Bonus base damage
- 10·20·30·40
- Bonus building damage
- 30%·40%·50%·60%
- Attack range
- 300
- Splash damage
- 70%·80%·90%·100%
Tree Volley17s150 mpCHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.- Target radius
- 400
- Tree grab radius
- 700
- Throw interval
- 0.5
- Max channel time
- 2.5
InsurmountablePassiveTiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.- Strength to slow resist
- 15%
- Strength to status resist
- 10%
GrowPassiveTiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.- Bonus armor
- 5·10·15
- Bonus damage
- 60·120·180
- Attack speed reduction
- -35%
- Toss bonus damage
- 50·200·350
- Movement speed bonus
- 10·20·30
Tree ThrowThrows the tree at the target unit, proccing your attack on it and splashing damage around the target.- Cast range
- 1000
- Bonus damage
- 10·20·30·40
- Splash radius
- 275
- Movement slow
- 0%
- Slow duration
- 0
Skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Tree Grab›Tree Throw›Avalanche›Toss
Tiny talents
Talents →- -8s Avalanche Cooldown22 %2 Toss Charges78 %25
- +60 Tree Grab Base Damage81 %Toss Requires No Target20 %20
- +90 Avalanche Damage32 %+10 Strength68 %15
- +8 Strength+2 Tree Grab Attacks68 %10
Tiny builds
View all builds →From the guide «Tiny Guide»
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Tiny players buy in the public matches we measured.
Moves the popular items that add damage — Echo Sabre and Shadow Blade — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Tiny players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Echo Sabre and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Tiny players buy in the public matches we measured.
Built around the popular items that help your allies — Echo Sabre and Harpoon. Choose it when your team needs saves and auras more than your damage. Built from what Tiny players buy in the public matches we measured.
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