At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Builds
Every build from every guide: items, runes, talents and skill order for each playstyle. Each one links back to the guide that explains when to use it.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
When the enemy has several heroes who jump on you: the survival picks at every level.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Survivability early to hold a lane alone, then the balanced plan from level 10.
When the enemy has several heroes who jump on you: the survival picks at every level.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.











