More Deathwing guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Strengths
- Strong gank potential around the map.
- Crowd control: Onslaught applies a stun.
- Good wave clear, according to Blizzard's own hero tags.
Weaknesses
- Relies on basic attacks: blinds and armor hurt its damage.
- Low damage by itself: it needs its team to finish kills.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM talents
When to use it
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo lanePriority 3Holds a lane alone so the rest of the team can rotate.
- Double soakPriority 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
RotateMainRotates between lanes to create kills and pressure.- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Dragon SoulDestroyer: Incinerate heals Deathwing for 100% of the damage dealt to enemy Heroes. World Breaker: Lava Burst's explosion damage heals Deathwing for 200% of the damage dealt to enemy Heroes.W
Molten BloodWhile Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.Trait
Draconic MightDeathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.Trait
- 1Upgrades Incinerate for more damage.
- 4Upgrades Incinerate for more damage.
- 7The most damage-focused option at level 7.
- 10Heroic ability focused on damage.
- 13The most utility-focused option at level 13.
- 16Upgrades Dragonflight for more survivability.
- 20The most damage-focused option at level 20.
Abilities
QMolten Flame3s10 mpAfter 1.5 seconds, Deathwing breathes a stream of flame, dealing 21 (+4% per level) damage every 0.125 seconds. Drains 30 Energy per second.
WIncinerate4s20 mpAfter 0.75 seconds, Deathwing flaps his wings, dealing 65 (+4% per level) damage to nearby enemies. World Breaker: Lava Burst Create a lava pool that damages and Slows
EOnslaught5s20 mpAfter 0.5 seconds, Deathwing lunges in a direction dealing 38 (+4% per level) damage to enemies and Slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing an additional 72 (+4% per level) damage. World Breaker: Earth Shatter Damage and Stun enemies in two linesBasic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
RCataclysmHeroic90sAfter 2 seconds, Deathwing flies in the targeted direction, dealing 90 (+4% per level) damage on impact and leaving scorched ground that deals 36 (+4% per level) damage a second. Lasts 6 seconds.Heroic. Plan your fights around its cooldown.
Aspect of DeathTraitDeathwing is fitted with 4 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of Health Deathwing has when landing. Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but views his allies with contempt and ignor
ZDragonflight45sAfter 3 seconds, fly into the sky, becoming Immune to all effects and gaining 2.5% Health per second. Once cast, this ability cannot be interrupted. Cannot be cast for 4 seconds after taking damage, Basic Attacking or casting an Ability.
1Form Switch20sSwitches Deathwing between Destroyer and World Breaker forms, each granting access to two unique Basic Abilities. Incinerate damages enemies around Deathwing and Onslaught allows him to lunge at enemies. Lava Burst creates a Slowing area and Earth Shatter Stuns enemies in two lines.
Strategy
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Pressure the enemy frontline, punish anyone who steps forward and use Onslaught to peel for your team. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
Tips
- In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
- Don't waste your key abilities on minions: the next fight is seconds away.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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