Mais guias de Muradin
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide is about playing Muradin safely and consistently. Safe tanking means peeling for your backline, holding your crowd control for enemy divers and letting them come to you. The kit brings crowd control (stun) with Storm Bolt, mobility with Dwarf Toss and sustain with Second Wind.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Sustain from Second Wind.
- Strong gank potential around the map.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Dwarf BlockCasting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.E
Third WindIncreases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.Traço
Give 'em the Axe!Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
- 1The most survivability-focused option at level 1.
- 4Upgrades Thunder Clap for more utility.
- 7Upgrades Dwarf Toss for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Thunder Clap for more survivability.
- 16Upgrades Second Wind for more survivability.
- 20Adds an active ability for survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Dwarf BlockCasting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.E
Third WindIncreases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.Traço
Give 'em the Axe!Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
- 1The most utility-focused option at level 1.
- 4Upgrades Thunder Clap for more utility.
- 7Upgrades Storm Bolt for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Storm Bolt for more damage.
- 16Upgrades Dwarf Toss for more utility.
- 20Upgrades Haymaker for more damage.
Habilidades
QStorm Bolt10s45 mpThrow a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds. After reaching level 10, Storm Bolt pierces to hit an additional target. Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second and restore 3 Mana.
WThunder Clap8s50 mpBlast nearby enemies for 96 (+4% per level) damage and Slow them by 30% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 30% for the duration.
EDwarf Toss10s55 mpLeap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 30 Armor for 2 seconds, reducing damage taken by 30%.
RAvatarHeroica90s80 mpTransform for 20 seconds, gaining 1000 (+4% per level) Health.Heroic. Plan your fights around its cooldown.
RHaymakerHeroica40s60 mpStun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
Second WindTraçoMuradin restores 55 (+4% per level) Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 111 (+4% per level) Health per second.
Estratégia
1Safe laning
Safe tanking means peeling for your backline, holding your crowd control for enemy divers and letting them come to you. Trade only when your healer is close: your health is the team's health bar.
2Surviving fights
Open with Storm Bolt on a priority target, then stand between the enemy divers and your healer. Your way out is Dwarf Toss: if it's on cooldown, stay further back.
3Positioning and peel
Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Storm Bolt for the enemy diver.
4Playing from behind
When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.
Dicas
- Keep Dwarf Toss for escaping, not for chasing.
- Save Storm Bolt for whoever jumps on your team.
- Keep Second Wind for the enemy's burst, not for chip damage.
- Go back when your key abilities are down: a reset costs less than a death.
- Never be the first to show on the map in the late game.
- If enemies are missing from the map, back off before they appear.
Confrontos
Fraco contra
Muradin has to walk up to start a fight, and Shadow Charge (stun) stops that engage before it lands.
Muradin has to walk up to start a fight, and Fel Claws (stun) stops that engage before it lands.
Muradin has to walk up to start a fight, and Judgment (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.













