Mais guias de Orphea
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Can hold a lane alone.
- Has escape tools, according to Blizzard's own hero tags.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarPrioridade 3Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
En PointeShadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.Q
Growing NightmareIncrease Dread's damage by 50%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.EMissão
Ancestral StrengthNon-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.Traço
- 1Upgrades Overflowing Chaos for more utility.
- 4Upgrades Chomp for more survivability.
- 7Quest talent: it only pays off if you complete it early, so commit to it.
- 10Fits more than one plan at level 10: damage and utility.
- 13Upgrades Chomp for more survivability.
- 16Fits more than one plan at level 16: damage and survivability.
- 20The most damage-focused option at level 20.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarPrioridade 3Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
En PointeShadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.Q
Growing NightmareIncrease Dread's damage by 50%. Quest: Hit 3 enemy Heroes with a single cast of Dread's eruption. Reward: Permanently increase Dread's eruption damage by 50% and increase the Slow amount of Dread's eruption by 15%.EMissão
Ancestral StrengthNon-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.Traço
- 1Fits more than one plan at level 1: utility and damage.
- 4The most damage-focused option at level 4.
- 7Fits more than one plan at level 7: survivability and damage.
- 10Fits more than one plan at level 10: damage and utility.
- 13Upgrades Chomp for more survivability.
- 16Fits more than one plan at level 16: damage and survivability.
- 20The most damage-focused option at level 20.
Habilidades
QShadow Waltz5s35 mpAfter 0.5 seconds, deal 165 (+4% per level) damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 35 Mana, and causes Orphea to dash a short distance upon moving.
WChomp10s60 mpAfter 0.625 seconds, deal 305 (+4% per level) damage to nearby enemies in front of Orphea.
EDread14s50 mpRelease a wave of dread that deals 85 (+4% per level) damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 (+4% per level) damage. Enemies hit by Dread's wave or eruption are Slowed by 25% for 2 seconds.
RCrushing JawsHeroica70s75 mpAfter 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
REternal FeastHeroica50s75 mpAfter 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.Heroic — hits an area. Plan your fights around its cooldown.
Overflowing ChaosTraçoHitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Ancestral Strength and Chaotic Assault.
2Trading
Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap. The kit brings crowd control (stun) with Crushing Jaws, mobility with Shadow Waltz and sustain with Overflowing Chaos.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Crushing Jaws or Eternal Feast, and level 20, when the heroic gets its upgrade.
Dicas
- Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Ancestral Strength is your first purchase that changes the lane: get it early.
- Use Crushing Jaws in lane only when your partner or jungler can follow.
- Keep Shadow Waltz ready when the enemy's gankers are missing.
- Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Orphea, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Orphea, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Orphea, who fights at range.
Fraco contra
Dragon's Arrow (stun) lets Hanzo pin Orphea down before Shadow Waltz gets them out.
Valkyrie (stun) lets Cassia pin Orphea down before Shadow Waltz gets them out.
Frost Nova (root) lets Kel'Thuzad pin Orphea down before Shadow Waltz gets them out.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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