Qhira · Melee Assassin
Qhira Abilities and Combos
Mais guias de Qhira
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Introdução
This guide goes through Qhira's kit ability by ability. The kit brings crowd control (stun) with Revolving Sweep and sustain with Blood Rage. At level 10 you choose between the heroics Unrelenting Strikes and Final Strike.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
- Crowd control: Revolving Sweep applies a stun.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WMissão
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passivo
- 1The most damage-focused option at level 1.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Blood Rage for more survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20Fits more than one plan at level 20: utility and damage.
Habilidades
QCarnage6s40 mpUnleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.Basic ability. Part of your regular rotation.
WBlood Rage8s35 mpPassive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
ERevolving Sweep16s70 mpAttach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
RUnrelenting StrikesHeroica60s50 mpDeal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
RFinal StrikeHeroica40s45 mpAfter 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.Heroic — hits an area. Plan your fights around its cooldown.
DGrappling HookTraço25sQhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.Trait. Part of your regular rotation.
Estratégia
1The kit
The kit brings crowd control (stun) with Revolving Sweep and sustain with Blood Rage.
- [Q] Carnage — Basic ability. Part of your regular rotation.
- [W] Blood Rage — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [E] Revolving Sweep — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
- [R] Unrelenting Strikes — Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
- [R] Final Strike — Heroic — hits an area. Plan your fights around its cooldown.
- [D] Grappling Hook — Trait. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Revolving Sweep, follow with Carnage and Blood Rage. The disable first means everything after it lands.
4Heroics
At level 10 you choose between Unrelenting Strikes and Final Strike. Pick after seeing the enemy team: each solves a different problem.
- Unrelenting Strikes — Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
- Final Strike — Heroic — hits an area. Plan your fights around its cooldown.
Dicas
- Land Revolving Sweep first: every ability after it is easier to hit.
- Use Blood Rage reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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