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Zeratul · Melee Assassin

Zeratul Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
194Atualizado

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Introdução

This guide covers Zeratul's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Brings utility that helps the whole team.
  • Has escape tools, according to Blizzard's own hero tags.
  • Strong gank potential around the map.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Melee range: ranged heroes can poke it freely.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Greater CleaveIncreases the radius of Cleave by 33%.Q
  • Shadow HunterQuest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45. Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.EMissão
  • Move UnseenReduce the cooldown of Permanent Cloak by 1 second. Gain 30% Movement Speed while Stealthed.Traço
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Adds an active ability for damage.
  • 7Upgrades Singularity Spike for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Permanent Cloak for more survivability.
  • 16The most damage-focused option at level 16.
  • 20The most survivability-focused option at level 20.

Habilidades

  • QCleave6s40 mpDeal 200 (+4% per level) damage to nearby enemies.
  • WSingularity Spike12s70 mpFlings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and Slows the enemy by 40% for 3 seconds.
  • EBlink10s50 mpTeleport to the target location. Using this Ability does not break Stealth.
  • RMight Of The NerazimHeroica20s30 mpActivate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
  • RVoid PrisonHeroica100s80 mpSlows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
  • Permanent CloakTraçoGain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
  • 1Vorpal Blade15sActivate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.

Estratégia

1Good matchups

Zeratul does well against these:

  • Orphea: Blizzard classifies Orphea as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.
  • Probius: Blizzard classifies Probius as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.
  • Raynor: Blizzard classifies Raynor as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.

2Tough matchups

Zeratul struggles against these:

  • Qhira: Revolving Sweep (stun) lets Qhira pin Zeratul down before Blink gets them out.
  • Murky: Octo-Grab (stun) lets Murky pin Zeratul down before Blink gets them out.
  • Maiev: Containment Disc silences Zeratul, whose damage comes from abilities.

3Synergies

Zeratul works well alongside these, because their kits fit together:

  • Gall: Ogre Rage from Gall holds enemies in place for Void Prison from Zeratul.
  • D.Va: Bunny Hop from D.Va holds enemies in place for Void Prison from Zeratul.
  • Blaze: Jet Propulsion from Blaze holds enemies in place for Void Prison from Zeratul.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Zeratul

If you're on the other side, this is what to exploit:

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Has to dive in to deal damage, so it needs follow-up.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Orphea. Play forward when you face them.
  • Tough matchup: Qhira. Play safer and wait for your team.
  • Against teams with a lot of dive, save Blink for the first jump.

Confrontos

Forte contra

  • Blizzard classifies Orphea as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.

  • Blizzard classifies Probius as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.

  • Blizzard classifies Raynor as a Ranged Assassin: once Zeratul is on top of them, that distance stops mattering.

Fraco contra

  • Revolving Sweep (stun) lets Qhira pin Zeratul down before Blink gets them out.

  • Octo-Grab (stun) lets Murky pin Zeratul down before Blink gets them out.

  • Containment Disc silences Zeratul, whose damage comes from abilities.

Combina bem com

  • Ogre Rage from Gall holds enemies in place for Void Prison from Zeratul.

  • Bunny Hop from D.Va holds enemies in place for Void Prison from Zeratul.

  • Jet Propulsion from Blaze holds enemies in place for Void Prison from Zeratul.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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