Trundle
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.
- Tier
- D
- Meta score
- 18
- Popularity
- 1.1%
How to play Trundle as Top: strengths, builds and strategy for every phase of patch 16.19.1.
BalancedOffensiveDefensiveStrong against
Who this hero answers, and why.
Trundle starts with 650 health and 37 armour against Gnar's 540 and 32: the early trades are already won on paper.
Trundle starts with 650 health and 37 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Trundle starts with 650 health and 37 armour against Quinn's 565 and 28: the early trades are already won on paper.
Abilities
King's TributePassiveWhen an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
QChomp3.5s20 mpRange 300Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.- Cooldown
- 3.5
- Cost
- 20
- Range
- 300
WFrozen Domain18/17/16/15/14s40 mpRange 750Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.- Cooldown
- 18·17·16·15·14
- Cost
- 40
- Range
- 750
EPillar of Ice21/19.5/18/16.5/15s75 mpRange 1000Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.- Cooldown
- 21·19.5·18·16.5·15
- Cost
- 75
- Range
- 1000
RSubjugateUltimate120/100/80s100 mpRange 650Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.- Cooldown
- 120·100·80
- Cost
- 100
- Range
- 650
Trundle builds
View all builds →From the guide «Trundle Guide»
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
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