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Diana · Jungle

Diana Aggressive Guide

OffensiveData-drivenMediumPatch 16.19.1
155Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Diana aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Moonfall comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Riot rates it 7/10 in attack, 8/10 in magic, 6/10 in defense and 4/10 in difficulty.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Moonfall hits several enemies: a strong team fight tool.
  • Mobility: Lunar Rush lets you reposition, engage or escape.
  • Sustain from Pale Cascade.

Weaknesses

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Burst build

OffensiveRecommended
Open build

When to use it

All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain76% of matches
  2. MidPriority 224% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Shadowflame
  2. 2Void Staff
  3. 3Bloodletter's Curse

Boots

Sorcerer's Shoes

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Sorcery

PrecisionSorceryInspirationResolve
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Moonsilver BladePassiveEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
  • QCrescent Strike8/7.5/7/6.5/6s50 mpUnleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    50
    Range
    900
  • WPale Cascade15/13.5/12/10.5/9s40/45/50/55/60 mpDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
    Cooldown
    15·13.5·12·10.5·9
    Cost
    40·45·50·55·60
    Range
    800
  • ELunar Rush22/20/18/16/14s40/45/50/55/60 mpBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
    Cooldown
    22·20·18·16·14
    Cost
    40·45·50·55·60
    Range
    825
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RMoonfallUltimate100/90/80s100 mpDiana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
    Cooldown
    100·90·80
    Cost
    100
    Range
    475
    Ultimate — slows and hits an area. Plan your fights around its cooldown.

Strategy

1When to fight

Your spikes are level 6, when Moonfall comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.

2Picking your targets

In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.

4When to back off

Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Tips

  • Fight on your spikes: right after Cryptbloom, look for the next fight instead of farming.
  • Look for kills when Moonfall is ready and the enemy's key ability is not.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Matchups

Strong against

  • Lunar Rush lets Diana reach Lillia, who has no escape in the kit.

  • Lunar Rush lets Diana reach Evelynn, who has no escape in the kit.

  • Lunar Rush lets Diana reach Karthus, who has no escape in the kit.

Changelog

  1. Guide created for patch 16.19.1.

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