More Diana guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Diana aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Moonfall comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Riot rates it 7/10 in attack, 8/10 in magic, 6/10 in defense and 4/10 in difficulty.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Moonfall hits several enemies: a strong team fight tool.
- Mobility: Lunar Rush lets you reposition, engage or escape.
- Sustain from Pale Cascade.
Weaknesses
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Every death while playing aggressively hands the tempo back to the enemy.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Burst buildOffensiveRecommendedAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Against physical damageDefensiveSituationalFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
Builds
Burst build
When to use it
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

224%
176%- JungleMain76% of matches
- MidPriority 224% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Shadowflame
- 2Void Staff
- 3Bloodletter's Curse
Boots
Situational
Runes
Primary· Domination












Secondary· Sorcery









Shards
Summoner spells
Flash
Smite
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

224%
176%- JungleMain76% of matches
- MidPriority 224% of matches
Jungle priorities
StartBlue buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Zhonya's Hourglass
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Smite
Abilities
Moonsilver BladePassiveEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QCrescent Strike8/7.5/7/6.5/6s50 mpUnleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.- Cooldown
- 8·7.5·7·6.5·6
- Cost
- 50
- Range
- 900
WPale Cascade15/13.5/12/10.5/9s40/45/50/55/60 mpDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.- Cooldown
- 15·13.5·12·10.5·9
- Cost
- 40·45·50·55·60
- Range
- 800
ELunar Rush22/20/18/16/14s40/45/50/55/60 mpBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.- Cooldown
- 22·20·18·16·14
- Cost
- 40·45·50·55·60
- Range
- 825
RMoonfallUltimate100/90/80s100 mpDiana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.- Cooldown
- 100·90·80
- Cost
- 100
- Range
- 475
Strategy
1When to fight
Your spikes are level 6, when Moonfall comes online, and each completed item: Cryptbloom first, then Archangel's Staff. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.
2Picking your targets
In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
4When to back off
Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Tips
- Fight on your spikes: right after Cryptbloom, look for the next fight instead of farming.
- Look for kills when Moonfall is ready and the enemy's key ability is not.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Matchups
Changelog
- Guide created for patch 16.19.1.
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