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Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Strengths
- Crowd control: Decisive Strike applies a silence to set up kills.
- Very durable: Riot rates it 7/10 in defense.
- Sustain from Courage.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Terminus
- 2Lord Dominik's Regards
- 3Blade of The Ruined King
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Mark
Abilities
PerseverancePassiveIf Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.
QDecisive Strike8sGaren gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.- Cooldown
- 8
- Range
- 300
WCourage22/19.5/17/14.5/12sGaren passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.- Cooldown
- 22·19.5·17·14.5·12
EJudgment9/8.25/7.5/6.75/6sGaren rapidly spins his sword around his body, dealing physical damage to nearby enemies.- Cooldown
- 9·8.25·7.5·6.75·6
- Range
- 325
RDemacian JusticeUltimate120/100/80sGaren calls upon the might of Demacia to attempt to execute an enemy champion.- Cooldown
- 120·100·80
- Range
- 400
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
In fights, reach the enemy backline or protect your own; Decisive Strike is best used on the carry, not on the tank. ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
Tips
- ARAM is one lane and constant fights: forget wave management, build for the team fights and remember you can only shop when you die.
- Use Demacian Justice in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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