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Introdução
This guide is about playing Heimerdinger aggressively. Aggressive top means trading on every cooldown advantage, forcing the enemy under tower and taking Herald or plates with your jungler. Your spikes are level 6, when UPGRADE!!! comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive. Riot rates it 2/10 in attack, 8/10 in magic, 6/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Burst buildOfensivoRecomendadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Against physical damageDefensivoSituacionalFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
Builds
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Ampulheta de Zhonya
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Afinidade HextecPassivaRecebe Velocidade de Movimento enquanto próxima a torres aliadas e torres posicionadas por Heimerdinger.
QTorre Evolutiva H-28G1s20 mpHeimerdinger posiciona um canhão-torre automático equipado com um ataque secundário de feixes perfurantes (canhões causam metade do dano a torres).- Tempo de recarga
- 1
- Custo
- 20
- Alcance
- 350
WMicro-Mísseis Hextec11/10/9/8/7s50/60/70/80/90 mpHeimerdinger dispara mísseis de longo alcance que convergem na direção do cursor.- Tempo de recarga
- 11·10·9·8·7
- Custo
- 50·60·70·80·90
- Alcance
- 1325
EGranada de Tempestade de Elétrons CH-211s85 mpHeimerdinger lança uma granada em um local, causando dano a unidades inimigas, atordoando todos que forem diretamente atingidos e deixando as unidades próximas lentas.- Tempo de recarga
- 11
- Custo
- 85
- Alcance
- 970
RMELHORIA!!!Suprema100/85/70s100 mpHeimerdinger inventa um aprimoramento, fazendo com que sua próxima habilidade tenha efeitos adicionais.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 1
Estratégia
1When to fight
Your spikes are level 6, when UPGRADE!!! comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive. Aggressive top means trading on every cooldown advantage, forcing the enemy under tower and taking Herald or plates with your jungler.
2Picking your targets
In fights, reach the enemy backline or protect your own; CH-2 Electron Storm Grenade is best used on the carry, not on the tank. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
4When to back off
Safe top means freezing the wave near your tower, trading only when the enemy uses a key ability and waiting for your items. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Fight on your spikes: right after Dusk and Dawn, look for the next fight instead of farming.
- Look for kills when UPGRADE!!! is ready and the enemy's key ability is not.
- Use CH-2 Electron Storm Grenade to start the fight, then commit your damage.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Mudanças
- Guide created for patch 16.19.1.
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