Mais guias de Jayce
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Introdução
Jayce belongs to Riot's Fighter and Marksman classes and is played mainly as Jungle (73% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings mobility with To the Skies! / Shock Blast. Its ultimate is Mercury Cannon / Mercury Hammer. Riot rates it 8/10 in attack, 3/10 in magic, 4/10 in defense and 7/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Mobility: To the Skies! / Shock Blast lets you reposition, engage or escape.
- Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
227 %
173 %- SelvaPrincipal73 % das partidas
- Rota SuperiorPrioridade 227 % das partidas
- MeioPrioridade 3
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Golpear
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
227 %
173 %- SelvaPrincipal73 % das partidas
- Rota SuperiorPrioridade 227 % das partidas
- MeioPrioridade 3
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
227 %
173 %- SelvaPrincipal73 % das partidas
- Rota SuperiorPrioridade 227 % das partidas
- MeioPrioridade 3
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Capacitor HextecPassivaQuando Jayce troca de arma, ele recebe Velocidade de Movimento por um curto período.
QAos Céus! / Disparo Chocante16/14/12/10/8/6s40 mpEmpunhadura de Martelo: Salta na direção de um inimigo, causando Dano Físico e Lentidão. Empunhadura de Canhão: Dispara um orbe de eletricidade que detona ao atingir um inimigo (ou ao alcançar o fim de seu trajeto), causando Dano Físico a todos os inimigos atingidos.- Tempo de recarga
- 16·14·12·10·8·6
- Custo
- 40
- Alcance
- 600
WCampo Elétrico / Hipercarga10s40 mpEmpunhadura de Martelo: Passivo: Restaura Mana a cada acerto. Ativo: Cria um campo elétrico que causa dano a inimigos próximos por muitos segundos. Empunhadura de Canhão: Recebe um impulso de energia, aumentando a Velocidade de Ataque para seu máximo por diversos ataques.- Tempo de recarga
- 10
- Custo
- 40
- Alcance
- 285
EGolpe Trovejante / Portão Acelerador20/18/16/14/12/10s55 mpEmpunhadura de Martelo: causa Dano Mágico e empurra inimigos por uma curta distância. Empunhadura de Canhão: posiciona um Portão Acelerador que aumenta a Velocidade de Movimento dos Campeões aliados que o atravessarem. Se Disparo Chocante for usada através do portão, a velocidade, o alcance e o dano do projétil aumentarão.- Tempo de recarga
- 20·18·16·14·12·10
- Custo
- 55
- Alcance
- 240
RCanhão de Mercúrio / Martelo de MercúrioSuprema6sEmpunhadura de Martelo: Transforma o Martelo de Mercúrio em Canhão de Mercúrio, recebendo novas habilidades e ataques à distância. O primeiro ataque desta forma reduzirá a Armadura e a Resistência Mágica do alvo. Empunhadura de Canhão: Transforma o Canhão de Mercúrio em Martelo de Mercúrio, recebendo novas habilidades, aumentando a Resistência Mágica e a Armadura. O primeiro ataque desta forma cau- Tempo de recarga
- 6
- Alcance
- 600
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Mercury Cannon / Mercury Hammer comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Mercury Cannon / Mercury Hammer where it hits the most enemies or catches the key target.
5Playing against Jayce
Riot's own advice for facing this champion:
- Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
- If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
- Jayce is strong in the early game. If he gains the advantage, play defensively.
Dicas
- Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
- If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
- For increased range and damage, try casting Shock Blast through the Acceleration Gate.
- Rush Stormrazor: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
To the Skies! / Shock Blast lets Jayce reach Kindred, who has no escape in the kit.
To the Skies! / Shock Blast lets Jayce reach Fiddlesticks, who has no escape in the kit.
To the Skies! / Shock Blast lets Jayce reach Evelynn, who has no escape in the kit.
Fraco contra
Cocoon / Rappel (stun) lets Elise pin Jayce down before To the Skies! / Shock Blast gets them out.
Permafrost (stun) lets Sejuani pin Jayce down before To the Skies! / Shock Blast gets them out.
Bola Strike (root) lets Rengar pin Jayce down before To the Skies! / Shock Blast gets them out.
Combina bem com
Black Shield from Morgana keeps Jayce alive, and Jayce is the damage the team needs to protect.
Caretaker's Shrine from Bard keeps Jayce alive, and Jayce is the damage the team needs to protect.
You and Me! from Yuumi keeps Jayce alive, and Jayce is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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