Mais guias de Lillia
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Introdução
Lillia belongs to Riot's Fighter and Mage classes and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (325 units) and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (sleep) with Lilting Lullaby. Its ultimate is Lilting Lullaby. Riot rates it 10/10 in magic, 2/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 10/10 in magic.
- Crowd control: Lilting Lullaby applies a sleep to set up kills.
- Lilting Lullaby hits several enemies: a strong team fight tool.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Ramo OníricoPassivaAtingir um Campeão ou monstro com uma habilidade causa dano adicional com base na Vida máxima do alvo ao longo do tempo.
QGolpes Florescentes6/5.5/5/4.5/4s65 mpLillia ganha acúmulos de Velocidade de Movimento passivamente ao atingir inimigos com habilidades. Ela pode ativar esta habilidade para causar Dano Mágico aos inimigos próximos e Dano Verdadeiro adicional na porção externa do círculo.- Tempo de recarga
- 6·5.5·5·4.5·4
- Custo
- 65
- Alcance
- 450
WCuidado! Iiip!14/13/12/11/10s50 mpLillia causa dano em uma área próxima, com dano amplificado no centro.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50
- Alcance
- 500
ESemente Espiral12s70 mpLillia lança uma semente que causa dano e reduz a velocidade dos inimigos atingidos. Caso não atinja nada, Semente Espiral continuará avançando até colidir com uma parede ou alvo.- Tempo de recarga
- 12
- Custo
- 70
- Alcance
- 700
RCadência de NinarSuprema150/130/110s50 mpTodos os inimigos com Pó dos Sonhos são afetados por Sonolência e adormecem em seguida. Esses inimigos sofrem dano adicional se forem acordados de forma abrupta por dano.- Tempo de recarga
- 150·130·110
- Custo
- 50
- Alcance
- 1600
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Sheen and Blasting Wand.
2Mid game
With Dusk and Dawn and Cosmic Drive, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Lilting Lullaby comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.
- Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Lilting Lullaby on the carry; keep Smite for the objective, not for damage.
Dicas
- Rush Dusk and Dawn: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
- Plan fights around Lilting Lullaby: without it, Lillia is far less threatening.
Confrontos
Forte contra
Swirlseed slows Diana, who is melee and has to stick to Lillia to deal damage.
Swirlseed slows Master Yi, who is melee and has to stick to Lillia to deal damage.
Swirlseed slows Shaco, who is melee and has to stick to Lillia to deal damage.
Fraco contra
Reap silences Lillia, whose damage comes from abilities.
Neurotoxin / Venomous Bite lets Elise reach Lillia, who has no escape in the kit.
Noxian Diplomacy lets Talon reach Lillia, who has no escape in the kit.
Mudanças
- Guide created for patch 16.19.1.
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