Introdução
Master Yi is an auto-attack jungler who scales into one of the strongest late-game duelists in the game. Alpha Strike makes him untargetable while it bounces between enemies, Wuju Style adds true damage to his attacks and Highlander gives him speed, attack speed and immunity to slows. Every takedown reduces his cooldowns, which is how a good Yi cleans up an entire fight after the first kill. He has no crowd control and no way to engage onto a full-health team, so his success depends on timing: arrive when the fight has already started and the enemy has spent their control.
Pontos fortes
- Very fast jungle clear and strong scaling.
- Takedowns reset his cooldowns: he cleans up fights.
- Alpha Strike dodges skillshots and targeted abilities.
- Wins most one-versus-one duels late in the game.
Pontos fracos
- No crowd control: his ganks depend on the laner's.
- Hard crowd control stops him completely.
- Weak early against invasions and aggressive junglers.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Crit — arrive only where you can finishOfensivoRecomendadaYi does nothing in a fight he cannot end. The build is pure damage on purpose: the survivability comes from choosing the right moment, not from items. Do not gank a lane with a healthy enemy in it.
- On-hit — melt the frontlineOfensivoAvançadaFor games against two or more tanks or bruisers, where critical strikes bounce off health bars. Guinsoo's Rageblade and Wit's End turn every attack into on-hit damage that scales with the target's health and with Wuju Style. It is weaker in short burst fights, stronger in long ones.
Builds
Crit — arrive only where you can finish
Quando usar
Yi does nothing in a fight he cannot end. The build is pure damage on purpose: the survivability comes from choosing the right moment, not from items. Do not gank a lane with a healthy enemy in it.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- SelvaPrincipal
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Larvas do Vazio
- 3Dragões
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Master Yi scales: full clears and scuttle first, then trade for objectives and only gank lanes that are already pushed.
Itens iniciais
Itens principais
- 1Espada do Rei DestruídoMelts whatever has the most health
- 2Gume do InfinitoThe spike that matters
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Golpear
Flash
Ordem de habilidades
Evoluir primeiro:Q›E›W
On-hit — melt the frontline
Quando usar
For games against two or more tanks or bruisers, where critical strikes bounce off health bars. Guinsoo's Rageblade and Wit's End turn every attack into on-hit damage that scales with the target's health and with Wuju Style. It is weaker in short burst fights, stronger in long ones.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- SelvaPrincipal
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Larvas do Vazio
- 3Dragões
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Master Yi scales: full clears and scuttle first, then trade for objectives and only gank lanes that are already pushed.
Itens iniciais
Itens principais
- 1Espada do Rei Destruído
- 2Lâmina da Fúria de GuinsooAttack speed and on-hit procs
- 3Limite da RazãoMagic resistance and more on-hit damage
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Golpear
Flash
Ordem de habilidades
Evoluir primeiro:Q›E›W
Habilidades
Ataque duploPassivaA cada alguns ataques básicos consecutivos, Master Yi ataca duas vezes.
QAtaque Alpha20/19.5/19/18.5/18s50/55/60/65/70 mpMaster Yi se teleporta pelo campo de batalha tão rápido que não pode ser visto, causando Dano Físico a várias unidades pelo caminho enquanto fica inalvejável. O Ataque Alpha pode causar Acerto Crítico e Dano Físico adicional contra monstros. Ataques básicos reduzem o Tempo de Recarga de Ataque Alpha.- Tempo de recarga
- 20·19.5·19·18.5·18
- Custo
- 50·55·60·65·70
- Alcance
- 600
WMeditar10s40 mpMaster Yi rejuvenesce seu corpo com a força da mente, restaurando Vida e recebendo dano reduzido por um curto período. Além disso, ele recebe acúmulos de Ataque Duplo e pausa a duração restante de Estilo Wuju e de Highlander para cada segundo de canalização.- Tempo de recarga
- 10
- Custo
- 40
- Alcance
- 20
EEstilo Wuju14sConcede Dano Verdadeiro adicional em ataques básicos.- Tempo de recarga
- 14
- Alcance
- 20
RHighlanderSuprema85s100 mpMaster Yi se movimenta com extrema agilidade, aumentando temporariamente suas Velocidades de Ataque e de Movimento, tornando-se imune a todos os efeitos de Lentidão. Abates ou assistências de Campeões estendem a duração de Highlander enquanto a habilidade estiver ativa. Reduz passivamente o Tempo de Recarga das outras habilidades a cada abate ou assistência.- Tempo de recarga
- 85
- Custo
- 100
- Alcance
- 1
Estratégia
1Early game: clear and scale (levels 1–5)
Yi's first clears are about efficiency: full-clear your jungle, take the scuttle crab if it is safe and look for ganks only on lanes where the enemy is overextended and your laner has crowd control. Avoid fights with aggressive early junglers, and ward your own jungle entrances if you expect an invade. Your first real spike is your first item plus level six.
- Level 1 Q, level 2 E, level 3 W.
- Farm first; gank only overextended lanes.
2Mid game: objectives and picks
With one or two items, Yi takes dragons and towers fast and wins skirmishes where the enemy has already used their control. Keep farming between objectives, look for isolated targets in side lanes and let your team start the fights. Alpha Strike on a low-health target followed by the reset is how you win two-versus-two and three-versus-three fights.
3Late game and teamfights
In the late game, Yi is the carry. Wait at the edge of the fight until the enemy uses their stuns, then Highlander and Alpha Strike onto the lowest target in reach. Every kill resets your cooldowns; chain them. If the enemy team has lots of point-and-click crowd control, split-push instead and force them to answer you.
Dicas
- Full-clear your jungle first: Yi is strong when he is ahead in levels, not when he ganks early.
- Use Alpha Strike to dodge a key ability, not just to deal damage.
- Meditate absorbs burst: cast it when you see the enemy combo coming.
- Enter a fight after the enemy has used their crowd control.
- Push side lanes when there is nothing to fight: Yi takes towers very fast.
Confrontos
Forte contra
A squishy farming jungler with no escape: Yi invades him and wins the duel.
Weak before level six; Yi can take her camps and win the early fights.
Fraco contra
Defensive Ball Curl punishes Yi's attacks and Puncturing Taunt locks him in place.
Counter Strike dodges his attacks and stuns him.
Nether Grasp suppresses him through Highlander and cancels his entry.
Mudanças
- Guide written for the current patch; starting item updated to a jungle companion.
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