Mais guias de Master Yi
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Introdução
Master Yi belongs to Riot's Fighter and Assassin classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings mobility with Alpha Strike. Its ultimate is Highlander. Riot rates it 10/10 in attack, 2/10 in magic, 4/10 in defense and 4/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 10/10 in attack.
- Mobility: Alpha Strike lets you reposition, engage or escape.
- Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Ataque duploPassivaA cada alguns ataques básicos consecutivos, Master Yi ataca duas vezes.
QAtaque Alpha20/19.5/19/18.5/18s50/55/60/65/70 mpMaster Yi se teleporta pelo campo de batalha tão rápido que não pode ser visto, causando Dano Físico a várias unidades pelo caminho enquanto fica inalvejável. O Ataque Alpha pode causar Acerto Crítico e Dano Físico adicional contra monstros. Ataques básicos reduzem o Tempo de Recarga de Ataque Alpha.- Tempo de recarga
- 20·19.5·19·18.5·18
- Custo
- 50·55·60·65·70
- Alcance
- 600
WMeditar10s40 mpMaster Yi rejuvenesce seu corpo com a força da mente, restaurando Vida e recebendo dano reduzido por um curto período. Além disso, ele recebe acúmulos de Ataque Duplo e pausa a duração restante de Estilo Wuju e de Highlander para cada segundo de canalização.- Tempo de recarga
- 10
- Custo
- 40
- Alcance
- 20
EEstilo Wuju14sConcede Dano Verdadeiro adicional em ataques básicos.- Tempo de recarga
- 14
- Alcance
- 20
RHighlanderSuprema85s100 mpMaster Yi se movimenta com extrema agilidade, aumentando temporariamente suas Velocidades de Ataque e de Movimento, tornando-se imune a todos os efeitos de Lentidão. Abates ou assistências de Campeões estendem a duração de Highlander enquanto a habilidade estiver ativa. Reduz passivamente o Tempo de Recarga das outras habilidades a cada abate ou assistência.- Tempo de recarga
- 85
- Custo
- 100
- Alcance
- 1
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Bastionbreaker, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Highlander comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Highlander where it hits the most enemies or catches the key target.
5Playing against Master Yi
Riot's own advice for facing this champion:
- Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.
- If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.
- Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.
Dicas
- If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.
- Wuju Style is very strong early for last hitting minions.
- Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.
- Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Alpha Strike lets Master Yi reach Karthus, who has no escape in the kit.
Alpha Strike lets Master Yi reach Kindred, who has no escape in the kit.
Alpha Strike lets Master Yi reach Evelynn, who has no escape in the kit.
Fraco contra
Bola Strike (root) lets Rengar pin Master Yi down before Alpha Strike gets them out.
Burrow / Un-burrow (knock-up) lets Rek'Sai pin Master Yi down before Alpha Strike gets them out.
Biggest Snowball Ever! (knock-up) lets Nunu & Willump pin Master Yi down before Alpha Strike gets them out.
Mudanças
- Guide created for patch 16.19.1.
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