Pular para o conteúdo

Nami · Support

Nami Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
502Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Nami belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Aqua Prison and sustain with Ebb and Flow. Its ultimate is Tidal Wave. Riot rates it 4/10 in attack, 7/10 in magic, 3/10 in defense and 5/10 in difficulty.

Pontos fortes

  • Crowd control: Aqua Prison applies a stun to set up kills.
  • Sustain from Ebb and Flow.
  • Long attack range (550) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Maré OscilantePassivaQuando as Habilidades de Nami atingem Campeões aliados, eles recebem Velocidade de Movimento por um curto período.
  • QPrisão Aquática12/11/10/9/8s60 mpLança uma bolha na área-alvo, causando dano e atordoando todos os inimigos ao impacto.
    Tempo de recarga
    12·11·10·9·8
    Custo
    60
    Alcance
    875
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • WVazante e Fluxo10s70/75/80/85/90 mpDesfere um jato de água que salta entre Campeões aliados e inimigos, curando os aliados e causando dano aos inimigos.
    Tempo de recarga
    10
    Custo
    70·75·80·85·90
    Alcance
    725
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • EBênção da Conjuradora11s55/60/65/70/75 mpFortalece um Campeão aliado por uma curta duração. Os ataques básicos e habilidades do aliado causam Dano Mágico adicional e reduzem a velocidade do alvo.
    Tempo de recarga
    11
    Custo
    55·60·65·70·75
    Alcance
    800
  • RMaré ViolentaSuprema120/110/100s100 mpInvoca uma grande Maré Violenta que arremessa ao ar, reduz a velocidade e causa dano aos inimigos atingidos. Aliados atingidos recebem o efeito dobrado de Maré Oscilante.
    Tempo de recarga
    120·110·100
    Custo
    100
    Alcance
    2550
    Ultimate — applies a knock-up and summons units. Use it on the target your team can kill.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Tidal Wave comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Aqua Prison on the diver is worth more than any damage you could deal. Use Tidal Wave where it hits the most enemies or catches the key target.

5Playing against Nami

Riot's own advice for facing this champion:

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Dicas

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.
  • Save Aqua Prison to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Nami attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Nami attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Nami attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Nami, whose damage comes from abilities.

  • Decisive Strike silences Nami, whose damage comes from abilities.

  • Feral Scream silences Nami, whose damage comes from abilities.

Combina bem com

  • Aqua Prison from Nami holds enemies in place for Golden Eclipse from Mel.

  • Aqua Prison from Nami holds enemies in place for Curse of the Sad Mummy from Amumu.

  • Aqua Prison from Nami holds enemies in place for Wingborne Storm from Udyr.

Mudanças

  1. Guide created for patch 16.19.1.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.