Mais guias de Nami
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Introdução
Nami belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Aqua Prison and sustain with Ebb and Flow. Its ultimate is Tidal Wave. Riot rates it 4/10 in attack, 7/10 in magic, 3/10 in defense and 5/10 in difficulty.
Pontos fortes
- Crowd control: Aqua Prison applies a stun to set up kills.
- Sustain from Ebb and Flow.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
Maré OscilantePassivaQuando as Habilidades de Nami atingem Campeões aliados, eles recebem Velocidade de Movimento por um curto período.
QPrisão Aquática12/11/10/9/8s60 mpLança uma bolha na área-alvo, causando dano e atordoando todos os inimigos ao impacto.- Tempo de recarga
- 12·11·10·9·8
- Custo
- 60
- Alcance
- 875
WVazante e Fluxo10s70/75/80/85/90 mpDesfere um jato de água que salta entre Campeões aliados e inimigos, curando os aliados e causando dano aos inimigos.- Tempo de recarga
- 10
- Custo
- 70·75·80·85·90
- Alcance
- 725
EBênção da Conjuradora11s55/60/65/70/75 mpFortalece um Campeão aliado por uma curta duração. Os ataques básicos e habilidades do aliado causam Dano Mágico adicional e reduzem a velocidade do alvo.- Tempo de recarga
- 11
- Custo
- 55·60·65·70·75
- Alcance
- 800
RMaré ViolentaSuprema120/110/100s100 mpInvoca uma grande Maré Violenta que arremessa ao ar, reduz a velocidade e causa dano aos inimigos atingidos. Aliados atingidos recebem o efeito dobrado de Maré Oscilante.- Tempo de recarga
- 120·110·100
- Custo
- 100
- Alcance
- 2550
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Tidal Wave comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: Aqua Prison on the diver is worth more than any damage you could deal. Use Tidal Wave where it hits the most enemies or catches the key target.
5Playing against Nami
Riot's own advice for facing this champion:
- Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
- Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
- Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.
Dicas
- Aqua Prison has a long cooldown, make sure to use it at the right moment.
- Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
- Nami's ultimate can come in very handy for initiating on enemies who are far away.
- Save Aqua Prison to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Nami attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Nami attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Nami attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Nami, whose damage comes from abilities.
Decisive Strike silences Nami, whose damage comes from abilities.
Feral Scream silences Nami, whose damage comes from abilities.
Mudanças
- Guide created for patch 16.19.1.
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