Pular para o conteúdo

Poppy · Support

Poppy Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
7,3 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Poppy belongs to Riot's Tank and Fighter classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Heroic Charge and mobility with Steadfast Presence. Its ultimate is Keeper's Verdict. Riot rates it 6/10 in attack, 2/10 in magic, 7/10 in defense and 6/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Heroic Charge applies a stun to set up kills.
  • Mobility: Steadfast Presence lets you reposition, engage or escape.
  • Sustain from Iron Ambassador.

Pontos fracos

  • Low priority on gold and experience.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas
  2. Rota SuperiorPrioridade 2
  3. SelvaPrioridade 3

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Medalhão dos Solari de Ferro
  2. 2Juramento do Cavaleiro
  3. 3Égide de Fogo Solar

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Inspiração

PrecisãoDominaçãoFeitiçariaInspiração
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Embaixadora de FerroPassivaPoppy arremessa seu broquel, que bate no alvo e cai no chão. Ela pode apanhá-lo para receber um escudo temporário.
  • QChoque do Martelo8/7/6/5/4s35/40/45/50/55 mpPoppy golpeia com o martelo, causando dano e criando uma área que reduz a velocidade de inimigos e explode após um intervalo.
    Tempo de recarga
    8·7·6·5·4
    Custo
    35·40·45·50·55
    Alcance
    430
  • WPresença Inabalável20/18/16/14/12s50 mpPoppy recebe Armadura e Resistência Mágica passivamente, que aumentam quando ela estiver com Vida baixa. Ela pode ativar Presença Inabalável para receber Velocidade de Movimento e impedir avanços inimigos ao seu redor, fazendo com que o inimigo impedido sofra redução de velocidade e fique preso ao chão.
    Tempo de recarga
    20·18·16·14·12
    Custo
    50
    Alcance
    400
    Basic ability — slows and moves you. Keep it to escape unless the kill is certain.
  • EInvestida Heroica14/13/12/11/10s70 mpPoppy avança até o alvo e o empurra para trás. Se o alvo colidir com uma parede, ele será atordoado.
    Tempo de recarga
    14·13·12·11·10
    Custo
    70
    Alcance
    475
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RVeredito da GuardiãSuprema140/120/100s100 mpPoppy canaliza um golpe com o martelo que empurra inimigos para muito longe.
    Tempo de recarga
    140·120·100
    Custo
    100
    Alcance
    500
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Keeper's Verdict comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.

  • Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

Protect whoever the enemy dives: Heroic Charge on the diver is worth more than any damage you could deal. Use Keeper's Verdict where it hits the most enemies or catches the key target.

5Playing against Poppy

Riot's own advice for facing this champion:

  • Poppy can stop nearby enemies from dashing with Steadfast Presence.
  • When Poppy starts to spin her hammer, she is charging Keeper's Verdict.
  • You can step on Poppy's shield to deny it from her.

Dicas

  • Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
  • Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.
  • Save Heroic Charge to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.
  • Plan fights around Keeper's Verdict: without it, Poppy is far less threatening.

Confrontos

Forte contra

  • Poppy starts with 610 health and 35 armour against Yuumi's 500 and 25: the early trades are already won on paper.

  • Poppy starts with 610 health and 35 armour against Senna's 530 and 25: the early trades are already won on paper.

  • Heroic Charge (stun) lets Poppy pin Zilean down before Chronoshift gets them out.

Fraco contra

  • Poppy has to walk up to start a fight, and Ultra Mega Fire Kick (knock-up) stops that engage before it lands.

  • Poppy has to walk up to start a fight, and Tongue Lash (stun) stops that engage before it lands.

  • Poppy has to walk up to start a fight, and Dazzle (stun) stops that engage before it lands.

Combina bem com

  • Heroic Charge from Poppy holds enemies in place for Spray and Pray from Twitch.

  • Heroic Charge from Poppy holds enemies in place for Command: Shockwave from Orianna.

  • Heroic Charge from Poppy holds enemies in place for Perfect Execution from Akali.

Mudanças

  1. Guide created for patch 16.19.1.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.