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Taliyah · Mid

Taliyah Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
4,6 milAtualizado

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Introdução

Taliyah belongs to Riot's Mage and Support classes and is played mainly as Mid (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (stun) with Unraveled Earth and mobility with Unraveled Earth. Its ultimate is Weaver's Wall. Riot rates it 1/10 in attack, 8/10 in magic, 7/10 in defense and 5/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Unraveled Earth applies a stun to set up kills.
  • Mobility: Unraveled Earth lets you reposition, engage or escape.

Pontos fracos

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • The enemy jungle and supports will target you for ganks.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. MeioPrincipal100 % das partidas
  2. SelvaPrioridade 2

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Deslizar em PedrasPassivaTaliyah recebe Velocidade de Movimento próxima a paredes.
  • QVoleio Entrelaçado7/6/5/4/3s55/60/65/70/75 mpTaliyah arremessa uma rajada de pedras na direção-alvo, movimentando-se livremente durante a conjuração. Isso cria um Terreno Manipulado sob ela. Se Taliyah conjurar Voleio Entrelaçado em Terreno Manipulado, ela consome o terreno para arremessar um pedregulho fortalecido que causa Lentidão a inimigos.
    Tempo de recarga
    7·6·5·4·3
    Custo
    55·60·65·70·75
    Alcance
    1000
  • WEmpurrão Sísmico14/12.5/11/9.5/8s40/30/20/10/0 mpTaliyah faz com que uma área do terreno irrompa e arremesse inimigos na direção de sua escolha.
    Tempo de recarga
    14·12.5·11·9.5·8
    Custo
    40·30·20·10·0
    Alcance
    900
  • ETerra Desfiada14s90 mpTaliyah cria um campo minado de Lentidão. Caso inimigos avancem ou sejam arremessados através dele, as minas explodem, atordoando-os.
    Tempo de recarga
    14
    Custo
    90
    Alcance
    950
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RMuro da TecelãSuprema180/150/120s100 mpTaliyah cria uma parede comprida e desliza sobre ela.
    Tempo de recarga
    180·150·120
    Custo
    100
    Alcance
    2500·4500·6500
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Weaver's Wall comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Weaver's Wall where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Taliyah

Riot's own advice for facing this champion:

  • When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.
  • Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!

Dicas

  • Try to throw enemies into Unraveled Earth using Seismic Shove.
  • Remember, you don't always have to ride Weaver's Wall.
  • Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Weaver's Wall is a big spike: look for the first kill right when you hit it.

Confrontos

Forte contra

  • Taliyah attacks from 525 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Taliyah attacks from 525 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Taliyah attacks from 525 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Call of the Void silences Taliyah, whose damage comes from abilities.

  • Reap silences Taliyah, whose damage comes from abilities.

  • Feral Scream silences Taliyah, whose damage comes from abilities.

Combina bem com

  • Unraveled Earth from Taliyah holds enemies in place for Pop Blossom from Neeko.

  • Unraveled Earth from Taliyah holds enemies in place for Leap of Faith from Illaoi.

  • Unraveled Earth from Taliyah holds enemies in place for Missile Barrage from Corki.

Mudanças

  1. Guide created for patch 16.19.1.

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