More Volibear guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Volibear aggressively. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill. Your spikes are level 6, when Stormbringer comes online, and each completed item: Black Cleaver first, then Trinity Force. Riot rates it 7/10 in attack, 4/10 in magic, 7/10 in defense and 3/10 in difficulty.
Strengths
- Crowd control: Thundering Smash applies a stun to set up kills.
- Very durable: Riot rates it 7/10 in defense.
- Mobility: Stormbringer lets you reposition, engage or escape.
- Sustain from Frenzied Maul.
Weaknesses
- Every death while playing aggressively hands the tempo back to the enemy.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Lethality buildOffensiveRecommendedAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Against physical damageDefensiveSituationalFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
Builds
Lethality build
When to use it
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

246%
154%- JungleMain54% of matches
- TopPriority 246% of matches
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Terminus
- 2Lord Dominik's Regards
- 3Blade of The Ruined King
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Smite
Against physical damage
When to use it
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

246%
154%- JungleMain54% of matches
- TopPriority 246% of matches
Jungle priorities
StartRed buff
Objectives by priority
- 1Voidgrubs
- 2Gank top
- 3Rift Herald
- 4Scuttle Crab
- 5Dragons
- 6Baron Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Starting items
Core items
- 1Black Cleaver
- 2Trinity Force
- 3Death's Dance
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Smite
Abilities
The Relentless StormPassiveVolibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
QThundering Smash12/11.5/11/10.5/10s50 mpVolibear gains speed towards enemies, Stunning and damaging the first one he Attacks.- Cooldown
- 12·11.5·11·10.5·10
- Cost
- 50
- Range
- 300
WFrenzied Maul5s20/25/30/35/40 mpVolibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.- Cooldown
- 5
- Cost
- 20·25·30·35·40
- Range
- 325
ESky Splitter16s50 mpVolibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.- Cooldown
- 16
- Cost
- 50
- Range
- 1200
RStormbringerUltimate160/135/110s100 mpVolibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.- Cooldown
- 160·135·110
- Cost
- 100
- Range
- 550
Strategy
1When to fight
Your spikes are level 6, when Stormbringer comes online, and each completed item: Black Cleaver first, then Trinity Force. Aggressive jungle means invading the enemy's camps when you know where their jungler is, ganking early and snowballing the lane that gets the kill.
2Picking your targets
In fights, enter after the enemy uses their key crowd control and land Thundering Smash on the carry; keep Smite for the objective, not for damage. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
4When to back off
Safe jungle means full clears, counter-ganking where the enemy jungler shows up and never contesting an objective without vision or numbers. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Tips
- Fight on your spikes: right after Black Cleaver, look for the next fight instead of farming.
- Look for kills when Stormbringer is ready and the enemy's key ability is not.
- Use Thundering Smash to start the fight, then commit your damage.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Matchups
Strong against
Thundering Smash (stun) lets Volibear pin Graves down before Quickdraw gets them out.
Thundering Smash (stun) lets Volibear pin Kha'Zix down before Leap gets them out.
Thundering Smash (stun) lets Volibear pin Jayce down before To the Skies! / Shock Blast gets them out.
Changelog
- Guide created for patch 16.19.1.
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