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Yone Matchups and Counters

MatchupsData-drivenHardPatch 16.19.1
2.8KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide covers Yone's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Strengths

  • Crowd control: Mortal Steel applies a knock-up to set up kills.
  • Sustain from Spirit Cleave.
  • Fate Sealed hits several enemies: a strong team fight tool.

Weaknesses

  • Melee range: ranged opponents can poke it in lane.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Against physical damage

DefensiveRecommended
Open build

When to use it

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain57% of matches
  2. TopPriority 243% of matches

Starting items

Doran's BladeHealth Potion

Core items

  1. 1Bastionbreaker
  2. 2Black Cleaver
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Way of the HunterPassiveYone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
  • QMortal Steel4sThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne .
    Cooldown
    4
    Range
    450
  • WSpirit Cleave14sCleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe. Spirit Cleave's cooldown and cast time scale with attack speed.
    Cooldown
    14
    Range
    700
  • ESoul Unbound22/19/16/13/10sYone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
    Cooldown
    22·19·16·13·10
    Range
    25000
  • RFate SealedUltimate120/100/80sYone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
    Cooldown
    120·100·80
    Range
    1000

Strategy

1Good matchups

Yone does well against these:

  • Sylas: Mortal Steel (knock-up) lets Yone pin Sylas down before Kingslayer gets them out.
  • LeBlanc: Mortal Steel (knock-up) lets Yone pin LeBlanc down before Distortion gets them out.
  • Katarina: Mortal Steel (knock-up) lets Yone pin Katarina down before Shunpo gets them out.

2Tough matchups

Yone struggles against these:

  • Lissandra: Ring of Frost (root) lets Lissandra pin Yone down before Mortal Steel gets them out.
  • Anivia: Flash Frost (stun) lets Anivia pin Yone down before Mortal Steel gets them out.
  • Cassiopeia: Petrifying Gaze (stun) lets Cassiopeia pin Yone down before Mortal Steel gets them out.

3Synergies

Yone works well alongside these, because their kits fit together:

  • Kled: Bear Trap on a Rope from Kled holds enemies in place for Fate Sealed from Yone.
  • Senna: Last Embrace from Senna holds enemies in place for Fate Sealed from Yone.
  • Bel'Veth: Royal Maelstrom from Bel'Veth holds enemies in place for Fate Sealed from Yone.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Yone

If you're on the other side, this is what to exploit:

  • Hard to master: Riot rates its difficulty 8/10.
  • Melee range: ranged opponents can poke it in lane.

Tips

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Sylas. Play forward when you face them.
  • Tough matchup: Lissandra. Play safer and wait for your team.
  • Against teams with a lot of dive, save Mortal Steel for the first jump.
  • Against slippery heroes, hold Mortal Steel until their escape is used.

Matchups

Strong against

  • Mortal Steel (knock-up) lets Yone pin Sylas down before Kingslayer gets them out.

  • Mortal Steel (knock-up) lets Yone pin LeBlanc down before Distortion gets them out.

  • Mortal Steel (knock-up) lets Yone pin Katarina down before Shunpo gets them out.

Weak against

  • Ring of Frost (root) lets Lissandra pin Yone down before Mortal Steel gets them out.

  • Flash Frost (stun) lets Anivia pin Yone down before Mortal Steel gets them out.

  • Petrifying Gaze (stun) lets Cassiopeia pin Yone down before Mortal Steel gets them out.

Works well with

  • Bear Trap on a Rope from Kled holds enemies in place for Fate Sealed from Yone.

  • Last Embrace from Senna holds enemies in place for Fate Sealed from Yone.

  • Royal Maelstrom from Bel'Veth holds enemies in place for Fate Sealed from Yone.

Changelog

  1. Guide created for patch 16.19.1.

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