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Ziggs · ADC

Ziggs for Beginners

BeginnersData-drivenEasyPatch 16.19.1
765Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Ziggs belongs to Riot's Mage class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. Ziggs is of average difficulty: learn the basics below and it rewards you quickly.

Strengths

  • High magic damage: Riot rates it 9/10 in magic.
  • Long attack range (550) for safe trades in lane.
  • Clear job in the team: farm safely, deal sustained damage and take down towers.

Weaknesses

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

Simple build

BalancedRecommended
Open build

When to use it

The standard build with only two situational answers: fewer decisions, so you can focus on your lane and your abilities.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. Bottom (ADC)Main100% of matches
  2. MidPriority 2

Starting items

Doran's RingHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Blackfire Torch

Boots

Sorcerer's Shoes

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Inspiration

PrecisionDominationInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Heal

Abilities

  • Short FusePassivePeriodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • QBouncing Bomb6/5.5/5/4.5/4s50/55/60/65/70 mpZiggs throws a bouncing bomb that deals magic damage.
    Cooldown
    6·5.5·5·4.5·4
    Cost
    50·55·60·65·70
    Range
    850
  • WSatchel Charge20/18/16/14/12s80 mpZiggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
    Cooldown
    20·18·16·14·12
    Cost
    80
    Range
    1000
  • EHexplosive Minefield16s70/80/90/100/110 mpZiggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
    Cooldown
    16
    Cost
    70·80·90·100·110
    Range
    900
  • RMega Inferno BombUltimate120/95/70s100 mpZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
    Cooldown
    120·95·70
    Cost
    100
    Range
    5000
    Ultimate. Plan your fights around its cooldown.

Strategy

1What Ziggs does

Ziggs belongs to Riot's Mage class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. Its ultimate is Mega Inferno Bomb.

2The basics

In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers.

  • Last hitting: a marksman lives on gold, so every missed minion hurts.
  • Kiting: attack, move, attack. Each step keeps you out of the enemy's reach.

3Common mistakes

Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:

  • Walking into bushes without vision.
  • Chasing kills instead of hitting the closest target.
  • Farming alone on a side lane in the late game.

4Your first games

Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Use the simple build in this guide and don't worry about situational choices yet.

Tips

  • Last hitting: a marksman lives on gold, so every missed minion hurts.
  • Kiting: attack, move, attack. Each step keeps you out of the enemy's reach.
  • Check the minimap every few seconds: most deaths come from a jungler you didn't see.
  • Learn what Mega Inferno Bomb does before anything else: it's the ability that wins fights.

Changelog

  1. Guide created for patch 16.19.1.

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