This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Ziggs belongs to Riot's Mage class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. Ziggs is of average difficulty: learn the basics below and it rewards you quickly.
Strengths
- High magic damage: Riot rates it 9/10 in magic.
- Long attack range (550) for safe trades in lane.
- Clear job in the team: farm safely, deal sustained damage and take down towers.
Weaknesses
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- No dash or blink in the kit: vulnerable to ganks without vision.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Simple build
When to use it
The standard build with only two situational answers: fewer decisions, so you can focus on your lane and your abilities.
Where it's played
Picked before the game: the main lane first, then the alternatives.

2
1100%- Bottom (ADC)Main100% of matches
- MidPriority 2
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Blackfire Torch
Boots
Situational
Runes
Primary· Sorcery












Secondary· Inspiration









Shards
Summoner spells
Flash
Heal
Abilities
Short FusePassivePeriodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
QBouncing Bomb6/5.5/5/4.5/4s50/55/60/65/70 mpZiggs throws a bouncing bomb that deals magic damage.- Cooldown
- 6·5.5·5·4.5·4
- Cost
- 50·55·60·65·70
- Range
- 850
WSatchel Charge20/18/16/14/12s80 mpZiggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.- Cooldown
- 20·18·16·14·12
- Cost
- 80
- Range
- 1000
EHexplosive Minefield16s70/80/90/100/110 mpZiggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.- Cooldown
- 16
- Cost
- 70·80·90·100·110
- Range
- 900
RMega Inferno BombUltimate120/95/70s100 mpZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.- Cooldown
- 120·95·70
- Cost
- 100
- Range
- 5000
Strategy
1What Ziggs does
Ziggs belongs to Riot's Mage class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. Its ultimate is Mega Inferno Bomb.
2The basics
In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers.
- Last hitting: a marksman lives on gold, so every missed minion hurts.
- Kiting: attack, move, attack. Each step keeps you out of the enemy's reach.
3Common mistakes
Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:
- Walking into bushes without vision.
- Chasing kills instead of hitting the closest target.
- Farming alone on a side lane in the late game.
4Your first games
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Use the simple build in this guide and don't worry about situational choices yet.
Tips
- Last hitting: a marksman lives on gold, so every missed minion hurts.
- Kiting: attack, move, attack. Each step keeps you out of the enemy's reach.
- Check the minimap every few seconds: most deaths come from a jungler you didn't see.
- Learn what Mega Inferno Bomb does before anything else: it's the ability that wins fights.
Changelog
- Guide created for patch 16.19.1.
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