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Zyra · Support

Zyra Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
193Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Zyra belongs to Riot's Mage and Support classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (575 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (root) with Garden of Thorns. Its ultimate is Stranglethorns. Riot rates it 4/10 in attack, 8/10 in magic, 3/10 in defense and 7/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Crowd control: Garden of Thorns applies a root to set up kills.
  • Long attack range (575) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Jardim de EspinhosPassivaSementes surgem periodicamente ao redor de Zyra, mais rapidamente dependendo do nível. Zyra pode conjurar Farpas Mortais ou Pântano das Raízes próximo a sementes para fazer surgir plantas que lutarão por ela.Passive — applies a root and summons units. It works on its own: play around it.
  • QFarpas Mortais7/6.5/6/5.5/5s55 mpVinhas espessas se espalham pelo chão e explodem em farpas, causando Dano Mágico a inimigos dentro da área. Se conjurada perto de uma semente, Farpas Mortais faz surgir uma planta Cospe-Espinhos, que dispara contra inimigos distantes.
    Tempo de recarga
    7·6.5·6·5.5·5
    Custo
    55
    Alcance
    800
  • WCrescimento DesenfreadoZyra planta uma semente com duração de 60s. Conjurar Farpas Mortais e Pântano das Raízes perto das sementes fará surgir plantas que lutam por Zyra. Zyra pode armazenar várias sementes ao mesmo tempo, e abater inimigos reduz o tempo de recarga de Crescimento Desenfreado.
    Alcance
    850
  • EPântano das Raízes11s70/75/80/85/90 mpZyra lança vinhas pelo chão para prenderem seu alvo, causando dano e enraizando inimigos atingidos. Se conjurada próxima a uma semente, Pântano das Raízes faz surgir Vinhas Ásperas com ataques de curta distância que reduzem a Velocidade de Movimento do inimigo.
    Tempo de recarga
    11
    Custo
    70·75·80·85·90
    Alcance
    1100
  • REspinhos SufocantesSuprema110/100/90s100 mpZyra invoca raízes retorcidas no local-alvo, causando dano a inimigos conforme elas se expandem e arremessando-os ao ar quando se contraem. Plantas ao alcance das raízes ficam enfurecidas.
    Tempo de recarga
    110·100·90
    Custo
    100
    Alcance
    700
    Ultimate — applies a knock-up and summons units. Use it on the target your team can kill.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Stranglethorns comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Garden of Thorns on the diver is worth more than any damage you could deal. Use Stranglethorns where it hits the most enemies or catches the key target.

5Playing against Zyra

Riot's own advice for facing this champion:

  • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
  • Moving the fight to a different area will deprive Zyra of accumulated seeds.
  • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.

Dicas

  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
  • Save Garden of Thorns to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Zyra attacks from 575 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Zyra attacks from 575 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Zyra attacks from 575 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Zyra, whose damage comes from abilities.

  • Reap silences Zyra, whose damage comes from abilities.

  • Call of the Void silences Zyra, whose damage comes from abilities.

Combina bem com

  • Rampant Growth from Zyra holds enemies in place for Slicing Maelstrom from Kennen.

  • Rampant Growth from Zyra holds enemies in place for Missile Barrage from Corki.

  • Rampant Growth from Zyra holds enemies in place for Buster Shot from Tristana.

Mudanças

  1. Guide created for patch 16.19.1.

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