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Spectre · Carry (pos. 1)

Spectre Guide

Guia completoBaseado em dadosMédiaPatch 7.41
267Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Spectre is a melee Agility hero that Valve tags as Carry, Durable and Escape. It is played mainly as Carry (pos. 1): 90% of the public matches we measured, by starting lane and starting items. In this guide you play it as Carry (pos. 1): your job is to farm efficiently, hit your item timings and win the late game. The kit brings mobility with Shadow Step. Its ultimate is Haunt. This patch, Spectre wins 52.9% of the 378,629 public matches we measured (S tier on our ladder).

Pontos fortes

  • Haunt can swing team fights: it hits several enemies at once.
  • Mobility: Shadow Step gets Spectre in and out of fights.
  • Valve tags Spectre as Durable: it stays in fights longer than most heroes.
  • Scales into a late-game threat as the items come in.

Pontos fracos

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Low base armor (0): vulnerable to physical harass early on.
  • Item-dependent: weak until Radiance is done.

Builds

Most-played build

EquilibradoRecomendada
Abrir build

Quando usar

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Spectre players buy in the public matches we measured.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Visto do lado RadiantRadiant · canto inferior esquerdoDire · canto superior direito
  1. Rota seguraPrincipal96 % das partidasSafe lane as the farming core (pos. 1).

Itens iniciais

Galho de FerroMachado SupressorTangoGraveto MágicoFogo de FadaTiara

Primeiros itens

Urna das SombrasTiara AssombradaBraçadeira

Itens principais

  1. 1Resplendor
  2. 2Machado Ilusório
  3. 3Mão de Midas
  4. 4Cota de Lâminas

Botas

Coturnos do Poder

Final de partida

Olho de SkadiEsmagador de CrâniosLâmina AbissalBastão Preto da Realeza

Ordem de habilidades

Evoluir primeiro:Spectral Dagg…›Dispersion›Shadow Step

Habilidade1234567891011121314151617
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Talentos por nível

  1. +4% de reflexão de dano para Dispersão
    +12% de dano para ilusões da Spectre
    25
  2. +300 de vida
    +15% de retardo/velocidade para Adaga Espectral
    20
  3. +1s de duração para Andar nas Sombras
    +80 de dano para Adaga Espectral
    15
  4. -3s de intervalo entre usos para Adaga Espectral
    +12 de dano para Desolar
    10

Habilidades

  • Adaga Espectral22 / 20 / 18 / 16s100 / 110 / 120 / 130 mpA Spectre lança uma adaga para criar um Caminho Sombrio, causando dano e reduzindo a velocidade de movimento dos inimigos ao longo do rastro. Unidades atingidas pela adaga também criarão um Caminho Sombrio. Enquanto caminha por ele, a Spectre se move mais rápido e pode passar por terrenos antes intransponíveis.
    Dano
    80·120·160·200
    Vel. de mov. adicional
    14%·16%·18%·20%
    Duração
    7
  • Andar nas Sombras24 / 21 / 18 / 15s60 / 65 / 70 / 75 mpEnvia uma ilusão incontrolável rumo ao alvo para segui-lo e atacá-lo. A sub-habilidade Realidade pode ser usada para se teletransportar para a ilusão, destruindo-a.
    Duração do efeito
    3.5·4·4.5·5
    Dano sofrido pela assombração
    175%
    Dano causado pela ilusão
    35%·40%·45%·50%
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • DispersãoPassivaA Spectre dispersa parte do dano causado a ela, refletindo-o contra todos os inimigos próximos. O efeito é reduzido com a distância.
    Dano compartilhado
    9%·12%·15%·18%
    Raio mínimo
    350
    Raio máximo
    700
  • Reality1.5s25 mpSpectre assumes the target Shadow Step or Haunt illusion, destroying it.
  • DesolarPassivaA Spectre e as suas ilusões causam dano puro adicional ao atacar um inimigo que não tenha outra unidade aliada em até 350 unidades de distância.
    Dano adicional
    23.5
  • Assombrar160 / 150 / 140s125 / 175 / 225 mpCria nêmesis espectrais para assombrar todos os heróis inimigos. Essas ilusões são incontroláveis, ignoram terrenos, sofrem dano adicional e causam dano inferior ao da Spectre. A sub-habilidade Realidade pode ser usada para se teletransportar para uma ilusão, destruindo-a.
    Duração do efeito
    6
    Dano causado pela assombração
    35%·50%·65%
    Dano sofrido pela assombração
    200%
    Ultimate — moves you and hits an area. Keep it to escape unless the kill is certain.

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 100 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:Spectral Dagg…›Dispersion›Shadow Step

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Estratégia

1Early game

The first ten minutes are about last hits. Stay close to your supports, deny when you can and only trade when the enemy offlaner overextends: a death now costs more than any kill is worth. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.

  • Early items: Urn of Shadows and Wraith Band.

2Mid game

With Radiance done, farm the lanes the map lets you farm safely and join the fights that happen near you. Your team is making space; your job is to turn that space into items like Manta Style. Your spikes are level 6, when Haunt comes online, and your core items: Radiance and then Manta Style.

  • Core items: Radiance, Manta Style and Hand of Midas.

3Late game

Late, you are the win condition. Farm dangerous areas only with vision, group for Roshan and high ground, and keep gold for buyback: dying before the fight loses the game.

  • Late items: Eye of Skadi and Skull Basher.

4Team fights

Walk in after the enemy has used their key disables, hit whatever you can reach safely and keep Shadow Step for getting out. Use Haunt where it hits the most enemies or catches the key target.

Dicas

  • Last-hit every creep you can in the first ten minutes: Spectre needs Radiance before taking real fights.
  • If you can't see the enemy supports on the map, assume they are coming for you and farm closer to your towers.
  • Once Manta Style is done, stop farming alone: move with your team to take towers and Roshan.
  • From the mid game on, keep enough gold for buyback before buying your next big item.
  • Plan fights around Haunt: without it, Spectre is far less threatening.
  • Keep Shadow Step for getting out, not for chasing.

Confrontos

Forte contra

  • Puck looks for fragile targets to jump on; Spectre is built to take hits and makes that dive costly.

  • Ember Spirit looks for fragile targets to jump on; Spectre is built to take hits and makes that dive costly.

  • Riki looks for fragile targets to jump on; Spectre is built to take hits and makes that dive costly.

Fraco contra

  • Spectre has to walk up to start a fight, and Light Strike Array (stun) stops that engage before it lands.

  • Spectre has to walk up to start a fight, and Blast Off! (stun) stops that engage before it lands.

  • Spectre has to walk up to start a fight, and Paralyzing Cask (stun) stops that engage before it lands.

Combina bem com

  • Divine Favor from Chen keeps Spectre alive, and Spectre is the damage the team needs to protect.

  • Cold Embrace from Winter Wyvern keeps Spectre alive, and Spectre is the damage the team needs to protect.

  • Nightmare from Bane holds enemies in place for Haunt from Spectre.

Mudanças

  1. Guide created for patch 7.41.

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