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Bane · Hard Support (pos. 5)

Bane Guide

Guia completoBaseado em dadosMédiaPatch 7.41
992Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Bane is a ranged Universal hero that Valve tags as Disabler, Support and Nuker. It is played mainly as Hard Support (pos. 5): 70% of the public matches we measured, by starting lane and starting items. In this guide you play it as Hard Support (pos. 5): your job is to keep your carry safe in the safe lane, buy the wards and give up farm so the cores can have it. The kit brings crowd control (sleep) with Nightmare and sustain with Brain Sap. Its ultimate is Fiend's Grip. This patch, Bane wins 49.1% of the 117,143 public matches we measured (B tier on our ladder).

Pontos fortes

  • Reliable sleep: Nightmare sets up kills.
  • Keeps allies alive with Brain Sap.
  • Valve tags Bane as Durable: it stays in fights longer than most heroes.
  • Heavy magical burst: Valve lists it as a Nuker.

Pontos fracos

  • No escape in the kit: without good positioning and vision, Bane is easy to catch.
  • Low base armor (1): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.

Builds

Most-played build

EquilibradoRecomendada
Abrir build

Quando usar

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Bane players buy in the public matches we measured.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Visto do lado RadiantRadiant · canto inferior esquerdoDire · canto superior direito
  1. Rota seguraPrincipal70 % das partidasSafe lane next to your carry, as Hard Support (pos. 5).
  2. Rota difícilPrioridade 224 % das partidasOff lane next to your offlaner, as Soft Support (pos. 4).

Itens iniciais

Galho de FerroTangoGranada de SangueSentinelas Observadoras e ReveladorasFogo de FadaFumaça da Enganação

Primeiros itens

BraçadeiraTalismã NuloUrna das Sombras

Itens principais

  1. 1Lente do Éter
  2. 2Cetro Fantasma
  3. 3Adaga de Translocação
  4. 4Capa Cintilante

Botas

Botas Arcanas

Final de partida

Cetro de AghanimCajado de ForçaBrasão SolarDisco dos Éons

Ordem de habilidades

Evoluir primeiro:Nightmare›Enfeeble›Brain Sap

Habilidade1234567891011121314151617
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Talentos por nível

  1. +3s de duração para Aperto do Demônio
    +275 de dano/cura para Drenagem Cerebral
    25
  2. -3s de intervalo entre usos para Pesadelo
    +30 de velocidade de movimento
    20
  3. +13 de DPS para Debilitar
    +5% de drenagem de mana máx. p/ Aperto do Demônio
    15
  4. +20% de redução de alcance de uso para Debilitar
    +125 de alcance de uso para Drenagem Cerebral
    10

Habilidades

  • Debilitar22 / 17 / 12 / 7s100 / 110 / 120 / 130 mpCausa dano a cada segundo e reduz o alcance de uso e dano de ataque total do inimigo.
    Redução de dano
    55%·60%·65%·70%
    Redução de alcance de uso
    30%
    Duração do efeito
    9
    Dano
    12·18·24·30
  • Drenagem Cerebral17 / 15 / 13 / 11s105 / 120 / 135 / 150 mpAlimenta-se da energia vital de uma unidade inimiga, curando Bane e causando dano.
    Cura/dano
    90·160·230·300
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • Pesadelo25 / 22 / 19 / 16s120 / 130 / 140 / 150 mpFaz com que um herói inimigo ou aliado durma. Unidades adormecidas andam na direção escolhida pelo Bane e despertam quando atacadas — caso o alvo seja atacado diretamente, o Pesadelo passa para a unidade agressora. O Bane pode atacar e causar dano a unidades adormecidas pelo Pesadelo livremente. Pode ser colocada em uso alternativo para manter o alvo parado.
    Velocidade de ataque
    0
    Velocidade da caminhada
    110
    Basic ability — applies a sleep. Use it on the target your team can kill.
  • Aperto do Demônio120 / 110 / 100s200 / 300 / 400 mpCANALIZADA — Agarra uma unidade inimiga, desativando-a e causando dano gigantesco com o tempo, enquanto rouba mana a cada 0.5 segundos com base no máximo de mana da unidade.
    Mana drenado por segundo
    5%
    Duration
    4.75·5.25·5.75
    Dano
    70·110·150
    Ultimate. Plan your fights around its cooldown.
  • Nightmare EndEnds all ongoing Nightmares.
  • Icor de NyctashaPassivaSempre que um herói morre sob efeito do Bane, recebe um acúmulo de Terror pelo resto da partida, que reduz a resistência estática contra novos efeitos do Bane.
    Máx. de terror por herói
    6
    Resistência estática
    4%

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 100 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:Nightmare›Enfeeble›Brain Sap

Habilidade1234567891011121314151617
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Estratégia

1Early game

Position 5 starts in the safe lane with your carry: their last hits come first, so harass the enemy offlaner, pull the small camp when the wave needs resetting and buy the wards nobody else will. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

  • Early items: Bracer and Null Talisman.

2Mid game

Rotate to the lanes where you can get kills, keep vision around the next objective and leave the farm to your cores. Your spikes are level 6, when Fiend's Grip comes online, and your core items: Aether Lens and then Ghost Scepter.

  • Core items: Aether Lens, Ghost Scepter and Blink Dagger.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

  • Late items: Aghanim's Scepter and Force Staff.

4Team fights

Stay behind your cores, use Nightmare on whoever jumps on your carry and keep Brain Sap for the moment the enemy commits. Use Fiend's Grip where it hits the most enemies or catches the key target.

Dicas

  • Land Nightmare on the enemy core first: a disabled carry doesn't hit back.
  • Keep Brain Sap for the moment the enemy commits, not to top up health.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Aether Lens and Ghost Scepter: they give your team the saves it needs.
  • Plan fights around Fiend's Grip: without it, Bane is far less threatening.

Confrontos

Forte contra

  • Tiny63,1%winrate no confronto

    Bane wins 63.1% of the 141 games measured against Tiny this patch.

    141 partidas

  • Pangolier60,0%winrate no confronto

    Bane wins 60.0% of the 145 games measured against Pangolier this patch.

    145 partidas

  • Snapfire58,1%winrate no confronto

    Bane wins 58.1% of the 136 games measured against Snapfire this patch.

    136 partidas

  • Jakiro56,9%winrate no confronto

    Bane wins 56.9% of the 123 games measured against Jakiro this patch.

    123 partidas

  • Tusk56,8%winrate no confronto

    Bane wins 56.8% of the 125 games measured against Tusk this patch.

    125 partidas

Fraco contra

  • Centaur Warrunner41,5%winrate no confronto

    Bane only wins 41.5% of the 106 games measured against Centaur Warrunner this patch.

    106 partidas

  • Nature's Prophet43,4%winrate no confronto

    Bane only wins 43.4% of the 53 games measured against Nature's Prophet this patch.

    53 partidas

  • Dark Willow44,2%winrate no confronto

    Bane only wins 44.2% of the 77 games measured against Dark Willow this patch.

    77 partidas

  • Beastmaster44,6%winrate no confronto

    Bane only wins 44.6% of the 74 games measured against Beastmaster this patch.

    74 partidas

  • Lich45,8%winrate no confronto

    Bane only wins 45.8% of the 59 games measured against Lich this patch.

    59 partidas

Combina bem com

  • Nightmare from Bane holds enemies in place for Ghostship from Kunkka.

  • Nightmare from Bane holds enemies in place for Proximity Mines from Techies.

  • Nightmare from Bane holds enemies in place for Epicenter from Sand King.

Mudanças

  1. Guide created for patch 7.41.

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