For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.



























































