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Hecarim · Jungle

Hecarim Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
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Introdução

Hecarim belongs to Riot's Fighter and Tank classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. Its ultimate is Onslaught of Shadows. Riot rates it 8/10 in attack, 4/10 in magic, 6/10 in defense and 6/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 8/10 in attack.
  • Onslaught of Shadows hits several enemies: a strong team fight tool.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Falls behind if the early ganks fail: every wasted trip is lost farm.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas

Prioridades na selva

Começa emBuff vermelho

Objetivos por prioridade

  1. 1Larvas do Vazio
  2. 2Gank no topo
  3. 3Arauto do Vale
  4. 4Caranguejo do rio
  5. 5Dragões
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Itens iniciais

Cria de AndabrisasPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Ionianas da Lucidez

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Caminho da GuerraPassivaHecarim recebe Dano de Ataque equivalente a um percentual de sua Velocidade de Movimento adicional.
  • QEnfurecido4s28/26/24/22/20 mpHecarim golpeia inimigos próximos, causando Dano Físico. Caso ele cause dano a ao menos um inimigo, os usos subsequentes da habilidade causam mais dano e têm menor Tempo de Recarga.
    Tempo de recarga
    4
    Custo
    28·26·24·22·20
    Alcance
    350
  • WEspírito do Pavor14s50/55/60/65/70 mpHecarim recebe Armadura e Resistência Mágica. Ele causa Dano Mágico a inimigos próximos e recebe Vida equivalente a um percentual de qualquer dano que esses inimigos receberem.
    Tempo de recarga
    14
    Custo
    50·55·60·65·70
    Alcance
    525
  • EAtaque Devastador20/19/18/17/16s60 mpHecarim recebe Velocidade de Movimento crescente e ignora colisão com unidades por um curto período. O próximo Ataque dele empurra o alvo e causa Dano Físico adicional com base na distância percorrida desde a ativação da Habilidade.
    Tempo de recarga
    20·19·18·17·16
    Custo
    60
    Alcance
    300
  • RMassacre das SombrasSuprema140/120/100s100 mpHecarim invoca cavaleiros espectrais e avança, causando Dano Mágico em linha reta. Hecarim desfere uma onda de choque ao terminar o ataque, fazendo com que inimigos próximos se afastem aterrorizados.
    Tempo de recarga
    140·120·100
    Custo
    100
    Alcance
    50000
    Ultimate — hits an area and summons units. Plan your fights around its cooldown.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Onslaught of Shadows comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Onslaught of Shadows where it hits the most enemies or catches the key target.

5Playing against Hecarim

Riot's own advice for facing this champion:

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Dicas

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
  • Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.
  • Plan fights around Onslaught of Shadows: without it, Hecarim is far less threatening.

Confrontos

Forte contra

  • Kha'Zix looks for fragile targets to jump on; Hecarim is built to take hits and makes that dive costly.

  • Talon looks for fragile targets to jump on; Hecarim is built to take hits and makes that dive costly.

  • Master Yi looks for fragile targets to jump on; Hecarim is built to take hits and makes that dive costly.

Fraco contra

  • Elise attacks from 550 units and Hecarim from 175, with no dash in the kit to close the gap.

  • Kindred attacks from 500 units and Hecarim from 175, with no dash in the kit to close the gap.

  • Ivern attacks from 475 units and Hecarim from 175, with no dash in the kit to close the gap.

Combina bem com

  • Crescendo from Sona holds enemies in place for Onslaught of Shadows from Hecarim.

  • Mortal Steel from Yone holds enemies in place for Onslaught of Shadows from Hecarim.

  • Enchanted Crystal Arrow from Ashe holds enemies in place for Onslaught of Shadows from Hecarim.

Mudanças

  1. Guide created for patch 16.19.1.

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