Mais guias de Seraphine
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Introdução
This guide covers Seraphine's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Encore applies a charm to set up kills.
- Sustain from Surround Sound.
- Long attack range (525) for safe trades in lane.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- Rota Inferior (ADC)Prioridade 2
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Ampulheta de Zhonya
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- Rota Inferior (ADC)Prioridade 2
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Véu da Banshee
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- Rota Inferior (ADC)Prioridade 2
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
Presença de PalcoPassivaCada terceira habilidade básica será conjurada duas vezes por Seraphine. Conjurar habilidades próximas a aliados também concede dano e alcance adicionais a ela no próximo ataque básico.
QNota Aguda8/7.5/7/6.5/6s60/70/80/90/100 mpSeraphine causa dano em uma área.- Tempo de recarga
- 8·7.5·7·6.5·6
- Custo
- 60·70·80·90·100
- Alcance
- 900
WSom Envolvente22s70/75/80/85/90 mpSeraphine concede Escudo e Aceleração aos aliados próximos. Caso ela já esteja protegida por um Escudo, também Curará os aliados próximos.- Tempo de recarga
- 22
- Custo
- 70·75·80·85·90
- Alcance
- 800
ERitmo Contagiante11s60 mpSeraphine causa dano e debilita o movimento dos inimigos em linha reta.- Tempo de recarga
- 11
- Custo
- 60
- Alcance
- 1300
RBisSuprema160/140/120s100 mpSeraphine causa dano e Encanta os inimigos atingidos, ampliando o alcance a cada Campeão aliado ou inimigo atingido.- Tempo de recarga
- 160·140·120
- Custo
- 100
- Alcance
- 25000
Estratégia
1Good matchups
Seraphine does well against these:
- Alistar: Seraphine attacks from 525 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
- Blitzcrank: Seraphine attacks from 525 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
- Braum: Seraphine attacks from 525 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
2Tough matchups
Seraphine struggles against these:
- Soraka: Equinox silences Seraphine, whose damage comes from abilities.
- Garen: Decisive Strike silences Seraphine, whose damage comes from abilities.
- Fiddlesticks: Reap silences Seraphine, whose damage comes from abilities.
3Synergies
Seraphine works well alongside these, because their kits fit together:
- Ashe: Surround Sound from Seraphine keeps Ashe alive, and Ashe is the damage the team needs to protect.
- Quinn: Surround Sound from Seraphine keeps Quinn alive, and Quinn is the damage the team needs to protect.
- Aphelios: Surround Sound from Seraphine keeps Aphelios alive, and Aphelios is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Seraphine
If you're on the other side, this is what to exploit:
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Confrontos
Forte contra
Seraphine attacks from 525 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Seraphine attacks from 525 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Seraphine attacks from 525 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Seraphine, whose damage comes from abilities.
Decisive Strike silences Seraphine, whose damage comes from abilities.
Reap silences Seraphine, whose damage comes from abilities.
Combina bem com
Surround Sound from Seraphine keeps Ashe alive, and Ashe is the damage the team needs to protect.
Surround Sound from Seraphine keeps Quinn alive, and Quinn is the damage the team needs to protect.
Surround Sound from Seraphine keeps Aphelios alive, and Aphelios is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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