Mais guias de Tahm Kench
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Tahm Kench belongs to Riot's Tank and Support classes and is played mainly as Support (55% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Tongue Lash and sustain with Tongue Lash. Its ultimate is Devour. Riot rates it 3/10 in attack, 6/10 in magic, 9/10 in defense and 5/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 9/10 in defense.
- Crowd control: Tongue Lash applies a stun to set up kills.
- Sustain from Tongue Lash.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

245 %
155 %- SuportePrincipal55 % das partidas
- Rota SuperiorPrioridade 245 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

245 %
155 %- SuportePrincipal55 % das partidas
- Rota SuperiorPrioridade 245 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Um Gosto AdquiridoPassivaTahm Kench usa o próprio corpo para impulsionar os Ataques, causando dano adicional com base na Vida total dele. Causar dano a Campeões inimigos aumenta os acúmulos de Um Gosto Adquirido . Com três acúmulos, ele pode usar Devorar em um Campeão inimigo.
QLíngua-chicote7/6.5/6/5.5/5s50/46/42/38/34 mpTahm Kench ataca com a língua, causando dano e Lentidão à primeira unidade atingida, além de se curar se a unidade for um Campeão inimigo. Aplica um acúmulo de Um Gosto Adquirido a Campeões inimigos. Se o Campeão já tiver 3 acúmulos de Um Gosto Adquirido , ele será Atordoado e os acúmulos serão consumidos.- Tempo de recarga
- 7·6.5·6·5.5·5
- Custo
- 50·46·42·38·34
- Alcance
- 900
WMergulho Abissal21/20/19/18/17s60/75/90/105/120 mpMergulha e reaparece no local-alvo, causando dano e Arremessando ao ar todos os inimigos em uma área.- Tempo de recarga
- 21·20·19·18·17
- Custo
- 60·75·90·105·120
- Alcance
- 1000·1050·1100·1150·1200
EPele Grossa3sPassivo: Tahm Kench armazena uma porcentagem do dano sofrido e se cura com base nela quando fora de combate. Ativo: converte todo o dano armazenado em um Escudo temporário.- Tempo de recarga
- 3
- Alcance
- 2400
RDevorarSuprema100 mpTahm Kench devora um Campeão por alguns segundos, causando Dano Mágico se for um inimigo ou concedendo Escudo se for um aliado.- Custo
- 100
- Alcance
- 25000
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Devour comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives: Tongue Lash on the diver is worth more than any damage you could deal. Use Devour where it hits the most enemies or catches the key target.
5Playing against Tahm Kench
Riot's own advice for facing this champion:
- When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
- Watch out for Kench's Abyssal Dive - you can cancel it's channel with immobilizing crowd control effects.
Dicas
- Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
- Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.
- Save Tongue Lash to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Plan fights around Devour: without it, Tahm Kench is far less threatening.
Confrontos
Forte contra
Tahm Kench starts with 640 health and 39 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Tahm Kench starts with 640 health and 39 armour against Senna's 530 and 25: the early trades are already won on paper.
Tahm Kench starts with 640 health and 39 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Zyra attacks from 575 units and Tahm Kench from 175, with no dash in the kit to close the gap.
Lulu attacks from 550 units and Tahm Kench from 175, with no dash in the kit to close the gap.
Seraphine attacks from 525 units and Tahm Kench from 175, with no dash in the kit to close the gap.
Combina bem com
Tongue Lash from Tahm Kench holds enemies in place for Absolute Zero from Nunu & Willump.
Tongue Lash from Tahm Kench holds enemies in place for Arcane Storm from Viktor.
Tongue Lash from Tahm Kench holds enemies in place for Hounds' Pursuit from Naafiri.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.




































