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Zac · Jungle

Zac Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
1,4 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Zac belongs to Riot's Tank and Fighter classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and has no resource bar. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings sustain with Cell Division. Its ultimate is Let's Bounce! Riot rates it 3/10 in attack, 7/10 in magic, 7/10 in defense and 8/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 7/10 in defense.
  • Sustain from Cell Division.
  • No resource bar: abilities are limited only by their cooldowns.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas
  2. Rota SuperiorPrioridade 2
  3. SuportePrioridade 3

Prioridades na selva

Começa emBuff vermelho

Objetivos por prioridade

  1. 1Caranguejo do rio
  2. 2Gank na rota inferior
  3. 3Dragões
  4. 4Larvas do Vazio
  5. 5Arauto do Vale
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: a crowd-control jungler starting red side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.

Itens iniciais

Broto de EsmagamusgoPoção de Vida

Itens principais

  1. 1Bandocanos
  2. 2Convergência de Zeke
  3. 3Medalhão dos Solari de Ferro

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Precisão

PrecisãoDominaçãoFeitiçariaInspiração
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Divisão CelularPassivaSempre que Zac atinge um inimigo com uma habilidade, ele perde parte de si mesmo que pode ser reabsorvida para restaurar Vida. Ao receber dano letal, Zac divide-se em 4 pedaços que tentam se recombinar. Se qualquer pedaço permanecer, ele ressuscitará uma quantia de Vida, dependendo da vida dos pedaços sobreviventes. Cada pedaço tem um percentual da Vida máxima de Zac, de sua Armadura e de ResistênPassive — heals. It works on its own: play around it.
  • QEsticada14/12.5/11/9.5/8sZac estica um braço, agarrando um inimigo. Atacar um inimigo diferente o fará arremessar ambos os alvos na direção um do outro.
    Tempo de recarga
    14·12.5·11·9.5·8
    Alcance
    800
  • WMatéria Instável5sZac explode para fora em direção a inimigos próximos, causando um percentual de suas Vidas máximas como Dano Mágico.
    Tempo de recarga
    5
    Alcance
    350
  • EEstilingue Elástico21/18/15/12/9sZac segura o chão com seus braços e se estica para trás, lançando-se para frente.
    Tempo de recarga
    21·18·15·12·9
    Alcance
    300
  • RVamos pular!Suprema120/105/90sZac pula quatro vezes, arremessando inimigos atingidos ao ar e reduzindo a velocidade deles.
    Tempo de recarga
    120·105·90
    Alcance
    300
    Ultimate — slows. Plan your fights around its cooldown.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

With Bandlepipes and Zeke's Convergence, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Let's Bounce! comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

  • Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Let's Bounce! where it hits the most enemies or catches the key target.

5Playing against Zac

Riot's own advice for facing this champion:

  • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
  • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
  • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

Dicas

  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.
  • Rush Bandlepipes: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.

Confrontos

Forte contra

  • Zac starts with 685 health and 33 armour against Bel'Veth's 580 and 28: the early trades are already won on paper.

  • Zac starts with 685 health and 33 armour against Jayce's 590 and 22: the early trades are already won on paper.

  • Kha'Zix looks for fragile targets to jump on; Zac is built to take hits and makes that dive costly.

Fraco contra

  • Kindred attacks from 500 units and Zac from 175, with no dash in the kit to close the gap.

  • Fiddlesticks attacks from 480 units and Zac from 175, with no dash in the kit to close the gap.

  • Nidalee attacks from 525 units and Zac from 175, with no dash in the kit to close the gap.

Combina bem com

  • Zac holds the front line while Azir deals damage from behind.

  • Zac holds the front line while Vayne deals damage from behind.

  • Zac holds the front line while Tristana deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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