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Fade · Initiator

Fade guide

Guia completoBaseado em dadosMédiaPatch 13.06
3,3 milAtualizado

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Introdução

Fade is an initiator in Valorant. Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark. Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Pontos fortes

  • Brings information (reveals enemies): Prowler (C), Haunt (E) and Nightfall (X).
  • Brings blind: Prowler (C).
  • Brings crowd control (concuss, detain): Seize (Q).
  • Brings damage: Seize (Q) and Nightfall (X).

Builds

Fade standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Haunt (E) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CEspreitadorEQUIPE um Espreitador. DISPARE para enviá-lo à frente. SEGURE O DISPARO para mover o Espreitador na direção da sua retícula. Ele perseguirá o primeiro rastro sinistro ou inimigo que encontrar e afetará o alvo com Visão Turva ao alcançá-lo.Buy it second in the round. Throw it so it pops as you or a teammate peek; call it before.
  • QClausuraEQUIPE um nódulo de puro temor. DISPARE para arremessá-lo. O nódulo cairá depois de um determinado tempo. REPITA a habilidade para soltá-lo antecipadamente. Esse nódulo se rompe ao impacto, enclausurando inimigos próximos. Inimigos enclausurados sofrem Surdez e Deterioração.Buy it third in the round. Clear corners and stop the plant or the defuse.
  • EAssombrarEQUIPE uma assombração. DISPARE para arremessá-la. Ela cairá depois de um determinado tempo. REPITA a habilidade para soltá-la antecipadamente. Essa assombração ataca ao contato, Revelando inimigos em sua linha de visão e criando rastros sinistros até eles. Ela pode ser destruída pelos inimigos.Buy it first in the round. Use it at the start of a push or a retake and call what it shows.
  • XVéu da NoiteSupremaEQUIPE o poder dos pesadelos. DISPARE para liberar uma onda implacável de energia aterrorizante. Inimigos atingidos pela onda são Marcados por rastros sinistros e sofrem Surdez e Deterioração.Ultimate (X): charged with ultimate points, not bought. Use it at the start of a push or a retake and call what it shows.

Estratégia

1Your job

As an initiator, your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.

2Abilities

Fade's kit, key by key, and what the game says each ability does:

  • C — Prowler: blind and information (reveals enemies).
  • Q — Seize: damage and crowd control (concuss, detain).
  • E — Haunt: information (reveals enemies).
  • X — Nightfall (ultimate): information (reveals enemies) and damage.

3On attack

  • Open the round with Prowler (C) to find out where the defenders are.
  • Prowler (C) clears the angle right before the entry.
  • Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
  • Coordinate your blind or concuss with the entry: call it out loud before you throw it.
  • After the plant, keep part of your utility to stop the defuse.

4On defense

  • Prowler (C) tells the team where the attack is going.
  • Keep Prowler (C) for the retake.
  • Gather information early with your recon to know where the attack is going, and rotate accordingly.
  • Your utility is the best retake tool on the team: save it when the site is lost.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Marshal — cheap and deadly at range: keeps you useful on an eco while your utility does the work.
  • Full buy: Vandal — holds long angles after your utility has pushed the enemy off: one-tap at any distance.
  • Abilities in this order: E > C > Q; Nightfall (X) is charged, not bought.

6Maps

On three-site maps, information decides where the defence rotates: your recon early in the round is worth more than on two-site maps. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Being the first one to enter the site: your job is to prepare the entry, not to do it.
  • Using all your utility at the start of the round and having nothing for the post-plant.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
  • Say what your ability found: an unshared reveal does nothing.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Fade's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Fade's kit does not have.

  • Brings healing with M-pulse (C), which Fade's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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