Mais guias de Fade
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Fade is an initiator in Valorant. Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark. Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Pontos fortes
- Brings information (reveals enemies): Prowler (C), Haunt (E) and Nightfall (X).
- Brings blind: Prowler (C).
- Brings crowd control (concuss, detain): Seize (Q).
- Brings damage: Seize (Q) and Nightfall (X).
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Fade standard buysEquilibradoRecomendadaThe usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Haunt (E) first: it is the ability that covers what an initiator needs most.
- Fade: utility firstOfensivoAvançadaBuy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.
- Fade force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Fade standard buys
Quando usar
The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Haunt (E) first: it is the ability that covers what an initiator needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Fade: utility first
Quando usar
Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Fade force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CEspreitadorEQUIPE um Espreitador. DISPARE para enviá-lo à frente. SEGURE O DISPARO para mover o Espreitador na direção da sua retícula. Ele perseguirá o primeiro rastro sinistro ou inimigo que encontrar e afetará o alvo com Visão Turva ao alcançá-lo.Buy it second in the round. Throw it so it pops as you or a teammate peek; call it before.
QClausuraEQUIPE um nódulo de puro temor. DISPARE para arremessá-lo. O nódulo cairá depois de um determinado tempo. REPITA a habilidade para soltá-lo antecipadamente. Esse nódulo se rompe ao impacto, enclausurando inimigos próximos. Inimigos enclausurados sofrem Surdez e Deterioração.Buy it third in the round. Clear corners and stop the plant or the defuse.
EAssombrarEQUIPE uma assombração. DISPARE para arremessá-la. Ela cairá depois de um determinado tempo. REPITA a habilidade para soltá-la antecipadamente. Essa assombração ataca ao contato, Revelando inimigos em sua linha de visão e criando rastros sinistros até eles. Ela pode ser destruída pelos inimigos.Buy it first in the round. Use it at the start of a push or a retake and call what it shows.
XVéu da NoiteSupremaEQUIPE o poder dos pesadelos. DISPARE para liberar uma onda implacável de energia aterrorizante. Inimigos atingidos pela onda são Marcados por rastros sinistros e sofrem Surdez e Deterioração.Ultimate (X): charged with ultimate points, not bought. Use it at the start of a push or a retake and call what it shows.
Estratégia
1Your job
As an initiator, your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.
2Abilities
Fade's kit, key by key, and what the game says each ability does:
- C — Prowler: blind and information (reveals enemies).
- Q — Seize: damage and crowd control (concuss, detain).
- E — Haunt: information (reveals enemies).
- X — Nightfall (ultimate): information (reveals enemies) and damage.
3On attack
- Open the round with Prowler (C) to find out where the defenders are.
- Prowler (C) clears the angle right before the entry.
- Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
- Coordinate your blind or concuss with the entry: call it out loud before you throw it.
- After the plant, keep part of your utility to stop the defuse.
4On defense
- Prowler (C) tells the team where the attack is going.
- Keep Prowler (C) for the retake.
- Gather information early with your recon to know where the attack is going, and rotate accordingly.
- Your utility is the best retake tool on the team: save it when the site is lost.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Marshal — cheap and deadly at range: keeps you useful on an eco while your utility does the work.
- Full buy: Vandal — holds long angles after your utility has pushed the enemy off: one-tap at any distance.
- Abilities in this order: E > C > Q; Nightfall (X) is charged, not bought.
6Maps
On three-site maps, information decides where the defence rotates: your recon early in the round is worth more than on two-site maps. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Being the first one to enter the site: your job is to prepare the entry, not to do it.
- Using all your utility at the start of the round and having nothing for the post-plant.
Dicas
- Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
- Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
- Say what your ability found: an unshared reveal does nothing.
Confrontos
Mudanças
- Guide created for patch 13.06.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.











