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Skye · Initiator

What to buy with Skye: economy and loadouts

ComprasBaseado em dadosMédiaPatch 13.06
930Atualizado

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Introdução

Skye is an initiator in Valorant. Hailing from Australia, Skye and her band of beasts trailblaze the way through hostile territory. With her creations hampering the enemy, and her power to heal others, the team is strongest and safest by Skye's side. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.

Builds

Skye standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Guiding Light (E) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C··C
Q·Q·
EE··

Habilidades

  • CReflorescerEQUIPE um amuleto de cura. SEGURE O DISPARO para canalizar, curando aliados dentro do alcance e na sua linha de visão. Esta habilidade pode ser REPETIDA até a reserva de cura ser esgotada. Skye não pode curar a si mesma.
  • QPredador ExplosivoEQUIPE um amuleto de lobo-da-tasmânia. DISPARE para enviá-lo e controlar esse predador. Enquanto estiver no controle, DISPARE para saltar para a frente. O lobo gera uma explosão Concussiva no impacto e causa dano aos inimigos diretamente atingidos.
  • ELuz DesbravadoraEQUIPE um amuleto de falcão. DISPARE para enviá-lo. SEGURE O DISPARO para guiar o falcão na direção da sua mira. REPITA a habilidade enquanto ele estiver voando para transformá-lo em um clarão que alcança a potência máxima depois de um curto período durante o voo.
  • XRastreadoresSupremaEQUIPE um amuleto de Rastreador. DISPARE para enviar três Rastreadores que localizarão os três inimigos mais próximos. Se um Rastreador alcançar o alvo, causará Visão Turva e Lentidão a esse inimigo. Inimigos podem destruir os Rastreadores.

Estratégia

1Pistol round

the free pistol, so the credits go to your utility and a light shield.

  • Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
  • Frenzy: 450 credits. 78 head / 26 body up to 20 m (63 / 21 beyond 20 m); 10 shots/s, 15-round magazine, low wall penetration.

2Eco and bonus

cheap and deadly at range: keeps you useful on an eco while your utility does the work.

  • Marshal: 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.
  • Stinger: 1,100 credits. 67.5 head / 27 body up to 15 m (57 / 23 beyond 15 m); 16 shots/s, 20-round magazine, low wall penetration.
  • Stinger: 1,100 credits. 67.5 head / 27 body up to 15 m (57 / 23 beyond 15 m); 16 shots/s, 20-round magazine, low wall penetration.

3Full buy

holds long angles after your utility has pushed the enemy off: one-tap at any distance.

  • Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  • Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  • Bulldog: 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
  • Guardian: 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

4Shields

Which shield to pair with each buy:

  • Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
  • Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
  • Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.

5Abilities

Buy order for Skye: E > Q > C.

  • Guiding Light (E)
  • Trailblazer (Q)
  • Regrowth (C)

Dicas

  • Buy your abilities before the gun on an eco: they cost less and win more fights.
  • Buy as a team: five half buys lose to five full buys.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Skye's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Skye's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Skye's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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