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Sova · Initiator

Sova guide

Guia completoBaseado em dadosMédiaPatch 13.06
484Atualizado

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Introdução

Sova is an initiator in Valorant. Born from the eternal winter of Russia's tundra, Sova tracks, finds, and eliminates enemies with ruthless efficiency and precision. His custom bow and incredible scouting abilities ensure that even if you run, you cannot hide. Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Pontos fortes

  • Brings information (reveals enemies): Owl Drone (C), Recon Bolt (E) and Hunter's Fury (X).
  • Brings damage: Shock Bolt (Q) and Hunter's Fury (X).
  • Brings walls: Hunter's Fury (X).

Pontos fracos

  • No blind in the kit, which an initiator usually has: lean on your team for it.
  • No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.

Builds

Sova standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Recon Bolt (E) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CDrone CorujaEQUIPE um drone coruja. DISPARE para acionar e pilotar o drone. Enquanto pilota o drone, DISPARE para atirar um dardo marcador. O dardo revelará a localização de qualquer jogador atingido. Inimigos podem destruir o Drone Coruja.Buy it second in the round. Use it at the start of a push or a retake and call what it shows.
  • QFlecha de ChoqueEQUIPE um arco com uma flecha de choque. DISPARE para lançar a flecha, que explode ao impacto, causando dano aos jogadores próximos. SEGURE O DISPARO para estender o alcance do projétil. Use o DISPARO ALTERNATIVO para adicionar até dois ricochetes à flecha.Buy it third in the round. Clear corners and stop the plant or the defuse.
  • EFlecha RastreadoraEQUIPE um arco com uma flecha de reconhecimento. DISPARE para lançar a flecha, que é ativada mediante impacto e Revela a localização de quaisquer inimigos próximos da linha de visão. Inimigos podem destruí-la. SEGURE O DISPARO para estender o alcance do projétil. Use o DISPARO ALTERNATIVO para adicionar até dois ricochetes à flecha.Buy it first in the round. Use it at the start of a push or a retake and call what it shows.
  • XFúria do CaçadorSupremaEQUIPE um arco com três disparos de longo alcance que perfuram paredes. DISPARE para atirar um raio de energia diante de Sova, causando dano e Revelando a localização dos inimigos que estiverem na linha. A habilidade pode ser REPETIDA até mais duas vezes enquanto o cronômetro de habilidade estiver ativo.Ultimate (X): charged with ultimate points, not bought. Use it at the start of a push or a retake and call what it shows.
  • Mira ExtraordináriaPassivaO arco personalizado de Sova pode disparar as flechas e ricocheteá-las em superfícies. Segurar o disparo aumenta o poder do arco, e a flecha é disparada ao soltar. Pressione o disparo alternativo para mudar o número de ricochetes. Suas flechas podem ricochetear no terreno. Segurar o clique esquerdo aumenta a trajetória do alcance do arco. O clique direito alterna o número de ricochetes desejados. A flecha é disparada ao soltar o clique esquerdo.Passive: always active.

Estratégia

1Your job

As an initiator, your job is to open the way with information and utility: find where the enemies are, push them off their angles and set up your duelist's entry.

2Abilities

Sova's kit, key by key, and what the game says each ability does:

  • C — Owl Drone: information (reveals enemies).
  • Q — Shock Bolt: damage.
  • E — Recon Bolt: information (reveals enemies).
  • X — Hunter's Fury (ultimate): information (reveals enemies), walls and damage.
  • Passive — Uncanny Marksman.

3On attack

  • Open the round with Owl Drone (C) to find out where the defenders are.
  • Use your information ability first, then the one that clears angles: first know where they are, then take them out of the fight.
  • Coordinate your blind or concuss with the entry: call it out loud before you throw it.
  • After the plant, keep part of your utility to stop the defuse.

4On defense

  • Owl Drone (C) tells the team where the attack is going.
  • Gather information early with your recon to know where the attack is going, and rotate accordingly.
  • Your utility is the best retake tool on the team: save it when the site is lost.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Marshal — cheap and deadly at range: keeps you useful on an eco while your utility does the work.
  • Full buy: Vandal — holds long angles after your utility has pushed the enemy off: one-tap at any distance.
  • Abilities in this order: E > C > Q; Hunter's Fury (X) is charged, not bought.

6Maps

On three-site maps, information decides where the defence rotates: your recon early in the round is worth more than on two-site maps. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Being the first one to enter the site: your job is to prepare the entry, not to do it.
  • Using all your utility at the start of the round and having nothing for the post-plant.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.
  • Your utility is for the team: an unused flash at the end of the round is a wasted purchase.
  • Say what your ability found: an unshared reveal does nothing.

Confrontos

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Sova's kit does not have.

  • Brings blind with Storm Surge (C), which Sova's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Sova's kit does not have.

  • Brings healing with M-pulse (C), which Sova's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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