Tol Dagor
Once a highly maintained prison, Tol Dagor has since been purchased and run by the Ashvane Company. Now, it serves as indefinite holding for any who would oppose the Ashvane Trading Company.
- Bosses
- 4 bosses
- Mythic+ timer
- No timer
- Entrance
- Kul Tiras · 77.6, 62.3

Bosses

The Sand Queen
Little is known about the monstrosity that lives in the sands surrounding the prison. No prisoners have ever survived an escape attempt, guards only finding discarded clothing and bones.

Jes Howlis
A vicious pirate of dubious loyalty, Jes Howlis was captured alongside his brother and locked away. After being released in a prison riot, Jes has since taken over as the de facto leader of the gang that controls the prison's lower levels.

Knight Captain Valyri
Knight Captain Valyri oversees the explosive munitions within Ashvane's armory. Unfortunately for her subordinates, her obsession with fire often creates hazardous working conditions.

Overseer Korgus
Warden to Tol Dagor, Overseer Korgus maintains the mighty island prison. His love of Azerite is widely known, even going so far as to infuse it into his bullets and test the results on his prisoners.
Boss by boss

The Sand Queen
The Sand Queen
Buzzing Drone
The Sand Queen creates [Sand Traps] around her enemies to isolate and incapacitate her prey. She also dives beneath the sands with [Upheaval] and springs up underneath victims.
- Damage Dealers: Avoid running into [Sand Trap] as they can litter the field.
- Damage Dealers: [Upheaval] inflicts high damage in an area around The Sand Queen's target.
- Healers: Beware of high incoming damage when The Sand Queen uses [Enrage]!
- Healers: Avoid running into [Sand Trap] as they can litter the field.
- Healers: Beware of high incoming damage when The Sand Queen gains [Enrage]!
- Healers: Avoid running into [Sand Trap] as they can litter the field.
- Tanks: Avoid running into [Sand Trap] as they can litter the field.
- Tanks: Beware of high incoming damage when The Sand Queen uses [Enrage]!
- Tanks: Avoid running into [Sand Trap] as they can litter the field.
- Tanks: Beware of high incoming damage when The Sand Queen gains [Enrage]!
Abilities
- Call of the Sand Queen
- Sand Trap
- Sandstorm
- Upheaval
- Itchy Bite
- Enrage

Jes Howlis
Jes Howlis
Irontide Raider
Bobby Howlis
Jes Howlis seeks to crush his enemies and maintain leadership through [Flashing Daggers] and [Howling Fear]. At 70% health remaining, he uses [Smoke Powder] to distract them as he releases more fellow prisoners from their cells.
- Damage Dealers: Get behind a pillar when [Flashing Daggers] is cast to prevent taking large damage.
- Damage Dealers: Interrupt [Howling Fear] when it is being cast.
- Healers: Get behind a pillar when [Flashing Daggers] is cast to prevent taking large damage.
- Healers: Watch out for prisoners with stacks of [Motivated] as they will be inflicting high damage.
- Tanks: Get behind a pillar when [Flashing Daggers] is cast to prevent taking large damage.
- Tanks: Gain threat on released prisoners after [Smoke Powder] wears off.
Abilities
- Flashing Daggers
- Crippling Shiv
- Howling Fear
- Smoke Powder
- Vicious Mauling
- Blade Turning
- Motivating Cry
- Motivated

Knight Captain Valyri
Knight Captain Valyri uses the Munitions Barrels within the armory to crush her foes. When the Munitions Barrel comes into contact with fire, it will explode with [Burning Arsenal]. Interacting with the Munitions Barrel will allow safe transportation of it, assuming the bearer is not already on fire...
- Damage Dealers: Avoid holding munitions piles when afflicted by [Fuselighter] to prevent triggering [Burning Arsenal].
- Damage Dealers: Try to move munitions piles away from [Ignition] and [Cinderflame] to avoid triggering [Burning Arsenal].
- Healers: Avoid holding munitions piles when afflicted by [Fuselighter] to prevent triggering [Burning Arsenal].
- Healers: Try to move munitions piles away from [Ignition] and [Cinderflame] to avoid triggering [Burning Arsenal].
- Tanks: Avoid holding munitions piles when afflicted by [Fuselighter] to prevent triggering [Burning Arsenal].
- Tanks: Try to move munitions piles away from [Ignition] and [Cinderflame] to avoid triggering [Burning Arsenal].
Abilities
- Burning Arsenal
- Ignition
- Cinderflame
- Fuselighter

Overseer Korgus
Overseer Korgus attacks players with several of his gun abilities. Periodically, he will load [Azerite Rounds: Incendiary] and [Azerite Rounds: Blast] into his guns for different effects!
- Damage Dealers: Try to not be struck by multiple applications of [Azerite Rounds: Incendiary], as the burning effect will stack.
- Damage Dealers: [Deadeye] inflicts high damage to the first player in a line, causing them to take additional damage from subsequent [Deadeye] shots.
- Damage Dealers: Watch the prison cannons as [Massive Blast] is being fired to avoid being destroyed.
- Healers: Players struck with [Azerite Rounds: Incendiary] will suffer increasing Fire damage the more they are hit.
- Healers: [Deadeye] inflicts high damage to the first player in a line, causing them to take additional damage from subsequent [Deadeye] shots.
- Healers: Watch the prison cannons as [Massive Blast] is being fired to avoid being destroyed.
- Tanks: Try to not be struck by multiple applications of [Azerite Rounds: Incendiary], as the burning effect will stack.
- Tanks: [Deadeye] inflicts high damage to the first player in a line, causing them to take additional damage from subsequent [Deadeye] shots.
- Tanks: Watch the prison cannons as [Massive Blast] is being fired to avoid being destroyed.
Abilities
- Heartstopper Venom
- Azerite Rounds: Incendiary
- Incendiary Rounds
- Azerite Rounds: Blast
- Cross Ignition
- Explosive Burst
- Deadeye
- Massive Blast
Loot
What each boss can drop. With a class chosen, only what it can use (by armor type or because the item is for that class). Drop chances aren't published.
The Sand Queen
Halberd of the Unwary GuardTwo-Hand · Polearm
Wristguards of the SandswimmerWrist · Leather
Sewer Grate GirdleWaist · Plate
Warglaive of the Sand QueenOne-Hand · Warglaives
Gaoler's Chainmail GaitersLegs · Mail
Rattling Jar of EyesHeld In Off-hand · Miscellaneous
Overseer's Lost SealFinger · Miscellaneous
Jes Howlis
Claw-Slit Brawler's HandwrapsHands · Cloth
Singe-Blotched BritchesLegs · Leather
Improvised Riot ShieldOff Hand · Shield
Gnawed Iron FettersFeet · Mail
Howlis' Crystal ShivOne-Hand · Dagger
Turncoat's CapeBack · Cloth
Jes' HowlerTrinket · Miscellaneous
Knight Captain Valyri
Cincture of the Azerite ArsenalWaist · Leather
Flint-Linked WristguardsWrist · Mail
Valyri's Fire-Proof BracersWrist · Plate
Gunpowder-Scoured SabatonsFeet · Plate
Wild Pyromancer's TrousersLegs · Cloth
Spark Dampening FootpadsFeet · Leather
Knight Captain's WaistcordWaist · Cloth
Ignition Mage's FuseTrinket · Miscellaneous
Sure-Grip Munition HandlersHands · Mail
Overseer Korgus
Kul Tiran Cannonball RunnerTrinket · Miscellaneous
Ashvane Warden's CuirassChest · Plate
Cannoneer's MantleShoulder · Mail
Flamecaster BotefeuxTwo-Hand · Staff
Pistoleer's SpauldersShoulder · Leather
Flashpowder HoodHead · Leather
Hood of the Dark ReaperHead · Mail
Overseer's Riot HelmetHead · Plate
Korgus' Blackpowder RifleRanged · Gun
Inmate's Straight RobeChest · Cloth
Cudgel of Correctional OversightOne-Hand · Mace
Instance facts
- 1Modes: Normal, Heroic, Mythic, Mythic+ Dungeons.











