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Hoodwink · Soft Support (pos. 4)

Hoodwink for Beginners

BeginnersData-drivenEasyPatch 7.41
490Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Hoodwink is a ranged Agility hero that Valve tags as Support, Nuker and Escape. It is played mainly as Soft Support (pos. 4): 65% of the public matches we measured, by starting lane and starting items. In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells. Hoodwink is of average difficulty: learn the basics below and it rewards you quickly.

Strengths

  • Reliable stun: Bushwhack sets up kills and interrupts enemy channels.
  • Invisibility with Decoy to scout, escape or set up ganks.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • Low base armor (0): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.

Builds

Simple build

BalancedRecommended
Open build

When to use it

The most-bought items without the situational ones: buy them in this order and focus on playing the hero.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain66% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. Safe lanePriority 230% of matchesSafe lane next to your carry, as Hard Support (pos. 5).

Starting items

Iron BranchTangoFaerie FireObserver and Sentry WardsBlood Grenade

Core items

  1. 1Essence DistillerYour first big item.
  2. 2Blink DaggerSecond: buy it right after.
  3. 3Force StaffThird: completes your core.

Boots

Power Treads

Late game

Scythe of VyseGlimmer Cape

Skill order

Max order:Bushwhack›Acorn Shot›Scurry

Ability1234567891011121314151617
●··●●·●··········
·●●····●●········
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Talents by level

  1. +400 Sharpshooter Max Damage
    2 Acorn Shot Charges
    25
  2. Sharpshooter Provides Vision While Charging
    +2 Acorn Shot Bounces
    20
  3. +1 Scurry Ability Charge
    +10 Agility
    15
  4. +175 Health
    +50 Bushwhack Damage
    10

Abilities

  • Acorn Shot19 / 16 / 13 / 10s70 / 80 / 90 / 100 mpFires Hoodwink's attack with an acorn at the target unit. The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage. If point targeted, a tree is created at the target position and the acorn will bounce to nearby targets. The ability may be placed on alt-cast to force this behavior.
    Bonus damage
    45·90·135·180
    Base damage
    80%
    Bounce count
    2·3·4·5
    Slow duration
    0.3
    Movement slow
    100%
  • Bushwhack15 / 14 / 13 / 12s90 / 100 / 110 / 120 mpTosses a net trap that stuns enemies if they are near a tree in the area. Affected enemies take damage over time and are pulled towards the tree nearest to them within the target area, and have their vision reduced to 0 for the duration of the stun.
    Radius
    265
    Stun duration
    1.5·1.7·1.9·2.1
    Total damage
    90·180·270·360
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Scurry35 mpHoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time. While active, the redirect chance of Mistwoods Wayfarer is multiplied by 2.
    Bonus movement speed
    15%·20%·25%·30%
    Buff duration
    3.5·4·4.5·5
  • Decoy30s60 mpHoodwink turns invisible, increasing her movement speed, and creates a decoy illusion that starts aiming a decreased damage Sharpshooter at the nearest enemy hero. If the illusion is attacked or hit by a targeted ability, it is destroyed and it throws a lesser bushwhack towards the enemy.
    Illusion duration
    6
    Bushwhack radius
    250
    Bushwhack duration
    1.6
    Movement speed
    15%
    Sharpshooter damage
    60%
  • Hunter's Boomerang20s125 mpTosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a debuff that causes affected enemies to be slowed and be more vulnerable to spell damage.
    Radius
    150
    Damage
    200
    Debuff duration
    6
    Movement slow
    25%
    Incoming spell damage amp
    20%
  • Sharpshooter45s150 / 200 / 250 mpHoodwink charges up and fires a deadly bolt from her crossbow, dealing heavy damage, break and slow to an enemy Hero. The damage and debuff duration scale up to max after x0.75 seconds, and the bolt is fired automatically after x0.75 seconds. Hoodwink is knocked backwards for a distance of 350 from the force of the shot. Creeps hit by the bolt are damaged for half the values.
    Arrow speed
    2200
    Max wind-up time
    3
    Max damage
    600·975·1350
    Max debuff duration
    5
    Move slow
    30%·40%·50%
    Ultimate — slows. Plan your fights around its cooldown.
  • End SharpshooterRelease the charged up shot, regain ability to move and attack.
  • Mistwoods WayfarerPassive
    Tree search radius
    275
    Redirect chance
    14.25%

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Bushwhack›Acorn Shot›Scurry

Ability1234567891011121314151617
●··●●·●··········
·●●····●●········
·····●······●···●
·········●·●·●●··

Strategy

1What Hoodwink does

Hoodwink is a ranged Agility hero that Valve tags as Support, Nuker and Escape. It is played mainly as Soft Support (pos. 4): 65% of the public matches we measured, by starting lane and starting items. The kit brings crowd control (stun) with Bushwhack and invisibility with Decoy. Its ultimate is Sharpshooter.

2The basics

In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells.

  • Vision: a ward in the right place saves more lives than any spell.
  • Positioning: you are the easiest kill on the map, so stand where the enemy can't reach you first.

3Common mistakes

Most new players lose games with the same few mistakes. Avoid these and you'll already be ahead:

  • Taking last hits from your carry.
  • Placing wards during the fight instead of before it.
  • Standing in front of your cores in fights.

4Your first games

Position 4 starts in the off lane with your offlaner: harass the enemy carry, block or pull their camp when it helps and look for the first rotation to mid once the runes spawn. Use the simple build in this guide and don't worry about situational choices yet.

Tips

  • Vision: a ward in the right place saves more lives than any spell.
  • Positioning: you are the easiest kill on the map, so stand where the enemy can't reach you first.
  • Check the minimap every few seconds: most deaths come from heroes you didn't see coming.
  • Learn what Sharpshooter does before anything else: it's the ability that wins fights.

Changelog

  1. Guide created for patch 7.41.

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