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Spirit Breaker · Soft Support (pos. 4)

Spirit Breaker in Turbo

TurboData-drivenMediumPatch 7.41
166Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner. Turbo gives supports far more gold than a normal match: you'll reach Drum of Endurance early, so play like a secondary core.

Strengths

  • Reliable stun: Greater Bash sets up kills and interrupts enemy channels.
  • Strong this patch: wins 52.2% of measured public matches.
  • Valve tags Spirit Breaker as Durable: it stays in fights longer than most heroes.

Weaknesses

  • Low base armor (1): vulnerable to physical harass early on.
  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.

Builds

Turbo build

OffensiveTurbo
Open build

When to use it

Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain79% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. Safe lanePriority 211% of matchesSafe lane next to your carry, as Hard Support (pos. 5).

Starting items

Boots of SpeedTangoSentry Ward

Core items

  1. 1Drum of Endurance
  2. 2Shadow Blade
  3. 3Spirit Vessel
  4. 4Aghanim's Shard

Boots

Phase Boots

Late game

Meteor HammerYasha and KayaSilver Edge

Skill order

Max order:Greater Bash›Charge of Dar…›Bulldoze

Ability1234567891011121314151617
●·●·●·●··········
·●·●···●●········
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Talents by level

  1. -4s Charge of Darkness Cooldown
    +20% Greater Bash Damage
    25
  2. +8%/+2% Empowering Haste Movespeed Bonus
    Bulldoze 375 All Damage Barrier
    20
  3. +60 Charge of Darkness Bonus Speed
    -3s Bulldoze Cooldown
    15
  4. +500 Night Vision
    +4 Armor
    10

Abilities

  • Charge of Darkness22 / 19 / 16 / 13s80 / 90 / 100 / 110 mpSpirit Breaker fixes his sight on an enemy unit and starts charging through all objects, starting at 25% of the bonus speed and reaching his max speed after 1.5s. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
    Charge bonus speed
    275·325·375·425
    Stun duration
    1.3·1.6·1.9·2.2
    Min linger time
    0
    Max linger time
    0
    Charge for max linger
    0
  • Bulldoze22 / 20 / 18 / 16s30 / 40 / 50 / 60 mpSpirit Breaker gains movement speed and status resistance to ram through enemies. Can be used while charging.
    Movement speed
    8%·12%·16%·20%
    Status resistance
    40%·50%·60%·70%
    Duration
    8
  • Greater BashPassive1.2sGives a chance to stun and knockback an enemy unit on an attack. Deals a percentage of movement speed as damage.
    Chance to bash
    17%
    Movement speed as damage
    25%·30%·35%·40%
    Stun duration
    0.9·1.1·1.3·1.5
    Knockback duration
    0.5
    Knockback distance
    143·152·158·162
    Passive — applies a stun. It works on its own: play around it.
  • Planar Pocket30s100 mpBarathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.
    Duration
    6
    Self magic resistance
    40%
  • Empowering HastePassiveSpirit Breaker gains bonus Movement Speed for a duration whenever he stuns an enemy. Effects from multiple stuns stack and have independent durations. Duration pauses during Charge of Darkness.
    Hero duration
    2
    Creep duration
    1
    Hero movespeed
    8%
    Creep movespeed
    2%
  • Nether Strike75 / 55 / 35s125 / 150 / 175 mpSpirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
    Bonus damage
    150·250·350
    Ultimate — applies a knock-up. Use it on the target your team can kill.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Greater Bash›Charge of Dar…›Bulldoze

Ability1234567891011121314151617
●·●·●·●··········
·●·●···●●········
·····●······●···●
·········●·●·●●··

Strategy

1What changes

Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner.

2Build adjustments

Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.

3Fighting

Stay behind your cores and use Greater Bash on whoever jumps on your carry. Turbo gives supports far more gold than a normal match: you'll reach Drum of Endurance early, so play like a secondary core.

Tips

  • Turbo gives supports far more gold than a normal match: you'll reach Drum of Endurance early, so play like a secondary core.
  • Use Nether Strike in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Buy your core items first: in Turbo you get them much earlier.

Changelog

  1. Guide created for patch 7.41.

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