Raynor · Ranged Assassin
Raynor Abilities and Combos
Mais guias de Raynor
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide goes through Raynor's kit ability by ability. The kit brings crowd control (knock-up) with Penetrating Round and sustain with Adrenaline Rush. At level 10 you choose between the heroics Hyperion and Raynor's Raider.
Pontos fortes
- Crowd control: Penetrating Round applies a knock-up.
- Puts pressure on structures.
- Sustain from Adrenaline Rush.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
ExterminatorBasic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.W
Veteran MarksmanQuest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.TraçoMissão
Ace in the HoleDeal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.Passivo
- 1Fits more than one plan at level 1: utility and damage.
- 4Upgrades Give 'Em Some Pepper for more survivability.
- 7Upgrades Inspire for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Inspire for more utility.
- 16Fits more than one plan at level 16: survivability and damage.
- 20Upgrades Hyperion for more damage.
Habilidades
QPenetrating Round9s60 mpDeal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.Basic ability — applies a knock-up and hits an area. Use it on the target your team can kill.
WInspire12s50 mpRaynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.Basic ability. Part of your regular rotation.
EAdrenaline Rush45s75 mpHeal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
RHyperionHeroica100s100 mpOrder the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.Heroic. Plan your fights around its cooldown.
RRaynor's RaiderHeroica45sSummon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.Heroic — summons units. Plan your fights around its cooldown.
Give 'Em Some PepperTraçoEvery 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.Trait. Part of your regular rotation.
Estratégia
1The kit
The kit brings crowd control (knock-up) with Penetrating Round and sustain with Adrenaline Rush.
- [Q] Penetrating Round — Basic ability — applies a knock-up and hits an area. Use it on the target your team can kill.
- [W] Inspire — Basic ability. Part of your regular rotation.
- [E] Adrenaline Rush — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [R] Hyperion — Heroic. Plan your fights around its cooldown.
- [R] Raynor's Raider — Heroic — summons units. Plan your fights around its cooldown.
- Give 'Em Some Pepper — Trait. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Penetrating Round, follow with Inspire and Adrenaline Rush. The disable first means everything after it lands.
4Heroics
At level 10 you choose between Hyperion and Raynor's Raider. Pick after seeing the enemy team: each solves a different problem.
- Hyperion — Heroic. Plan your fights around its cooldown.
- Raynor's Raider — Heroic — summons units. Plan your fights around its cooldown.
Dicas
- Land Penetrating Round first: every ability after it is easier to hit.
- Use Adrenaline Rush reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.










