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Introdução
Rehgar is a melee Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings mobility with Ghost Wolf and sustain with Chain Heal. At level 10 you choose between the heroics Ancestral Healing and Bloodlust.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- First target for the enemy dive.
- Melee range: ranged heroes can poke it freely.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Earthbind Totem for more survivability.
- 4Fits more than one plan at level 4: survivability and damage.
- 7Fits more than one plan at level 7: utility and survivability.
- 10Fits more than one plan at level 10: damage and survivability.
- 13Fits more than one plan at level 13: survivability and damage.
- 16Fits more than one plan at level 16: damage and utility.
- 20Upgrades Purge for more damage.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Lightning Shield for more survivability.
- 4Upgrades Chain Heal for more survivability.
- 7Upgrades Purge for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Lightning Shield for more survivability.
- 16Upgrades Ghost Wolf for more survivability.
- 20Upgrades Lightning Shield for more survivability.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WMissão
Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Montaria
- 1Upgrades Ghost Wolf for more utility.
- 4Upgrades Lightning Shield for more utility.
- 7Upgrades Purge for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Chain Heal for more utility.
- 16Upgrades Earthbind Totem for more utility.
- 20Upgrades Bloodlust for more utility.
Habilidades
QChain Heal8s60 mpHeal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
WLightning Shield8s50 mpImbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds.
EEarthbind Totem15s50 mpCreate a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.
RBloodlustHeroica90s70 mpGrant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RAncestral HealingHeroica100s80 mpAfter 1 second, heal an allied Hero for 1180 (+4% per level) Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
DPurgeTraço60sWhen used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself.
ZGhost Wolf4sInstead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.Basic ability — moves you. Keep it to escape unless the kill is certain.
Estratégia
1Early game
Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
- Early talents: Colossal Totem and Electric Charge.
2Mid game
At level 10, Bloodlust and Ancestral Healing change what your team can do: pick the one that answers the enemy's plan.
- Heroics: Ancestral Healing and Bloodlust.
3Late game
Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.
- Level 20: Pit Fighter.
4Team fights
Heal the teammate under pressure, not the one with the lowest bar, and keep Chain Heal for burst moments.
Dicas
- Keep Chain Heal for the enemy's burst, not for small damage.
- Choose between Bloodlust and Ancestral Healing after seeing the enemy team.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Keep Ghost Wolf for getting out, not for chasing.
Confrontos
Forte contra
Blizzard classifies Falstad as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Fenix as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Blizzard classifies Gall as a Ranged Assassin: once Rehgar is on top of them, that distance stops mattering.
Fraco contra
Chastise (root) lets Anduin pin Rehgar down before Ghost Wolf gets them out.
Detainment Strike (stun) lets Auriel pin Rehgar down before Ghost Wolf gets them out.
Sleep Dart (stun) lets Ana pin Rehgar down before Ghost Wolf gets them out.
Combina bem com
Chain Heal from Rehgar keeps Zagara alive, and Zagara is the damage the team needs to protect.
Chain Heal from Rehgar keeps Junkrat alive, and Junkrat is the damage the team needs to protect.
Chain Heal from Rehgar keeps Lunara alive, and Lunara is the damage the team needs to protect.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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