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Camille · Top

Camille Laning Guide

Laning phaseData-drivenMediumPatch 16.19.1
5.4KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.

Strengths

  • Sustain from Tactical Sweep.
  • High physical damage: Riot rates it 8/10 in attack.
  • Mobility: The Hextech Ultimatum lets you reposition, engage or escape.

Weaknesses

  • Melee range: ranged opponents can poke it in lane.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Lane build

BalancedRecommended
Open build

When to use it

How to open: starting items, then the components of Bastionbreaker on your first backs, and boots when the lane allows.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain100% of matches
  2. SupportPriority 2

Starting items

Doran's BladeHealth, attack damage and life steal.Health PotionHealth regeneration.

Early game

The BrutalizerAttack damage and armor penetration.Serrated DirkAttack damage and armor penetration.

Core items

  1. 1Bastionbreaker

Boots

Ionian Boots of Lucidity

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Precision

PrecisionSorceryInspirationResolve
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • Adaptive DefensesPassiveBasic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
  • QPrecision Protocol9/8/7/6/5s25 mpCamille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
    Cooldown
    9·8·7·6·5
    Cost
    25
    Range
    325
  • WTactical Sweep12/11.5/11/10.5/10s50/55/60/65/70 mpCamille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
    Cooldown
    12·11.5·11·10.5·10
    Cost
    50·55·60·65·70
    Range
    610
    Basic ability — slows and heals. Time it for the enemy's burst, not for chip damage.
  • EHookshot16/15/14/13/12s70 mpCamille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
    Cooldown
    16·15·14·13·12
    Cost
    70
    Range
    800
  • RThe Hextech UltimatumUltimate140/115/90s100 mpCamille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
    Cooldown
    140·115·90
    Cost
    100
    Range
    475
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Strategy

1Starting and early items

The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.

  • Key early items: The Brutalizer and Serrated Dirk.

2Trading

Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back. The kit brings mobility with The Hextech Ultimatum and sustain with Tactical Sweep.

3Wave management

Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.

4Early objectives

Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed. Your spikes are level 6, when The Hextech Ultimatum comes online, and each completed item: Bastionbreaker first, then Black Cleaver.

Tips

  • Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
  • The Brutalizer is your first purchase that changes the lane: get it early.
  • Keep The Hextech Ultimatum ready when the enemy's gankers are missing.
  • Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets.
  • Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.

Matchups

Strong against

  • Camille starts with 650 health and 35 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Camille starts with 650 health and 35 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • The Hextech Ultimatum lets Camille reach Teemo, who has no escape in the kit.

Weak against

  • Searing Charge (knock-up) lets Ornn pin Camille down before The Hextech Ultimatum gets them out.

  • Hyper / Wallop (stun) lets Gnar pin Camille down before The Hextech Ultimatum gets them out.

  • Public Execution (stun) lets Ambessa pin Camille down before The Hextech Ultimatum gets them out.

Changelog

  1. Guide created for patch 16.19.1.

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