Mais guias de Heimerdinger
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Pontos fortes
- Long attack range (550) for safe trades in lane.
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
Pontos fracos
- Hard to master: Riot rates its difficulty 8/10.
- No dash or blink in the kit: vulnerable to ganks without vision.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Lane buildEquilibradoRecomendadaHow to open: starting items, then the components of Dusk and Dawn on your first backs, and boots when the lane allows.
- Standard buildEquilibradoAvançadaThe default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Lane build
Quando usar
How to open: starting items, then the components of Dusk and Dawn on your first backs, and boots when the lane allows.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Primeiros itens
Itens principais
- 1Aurora e Crepúsculo
Botas
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Standard build
Quando usar
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Afinidade HextecPassivaRecebe Velocidade de Movimento enquanto próxima a torres aliadas e torres posicionadas por Heimerdinger.
QTorre Evolutiva H-28G1s20 mpHeimerdinger posiciona um canhão-torre automático equipado com um ataque secundário de feixes perfurantes (canhões causam metade do dano a torres).- Tempo de recarga
- 1
- Custo
- 20
- Alcance
- 350
WMicro-Mísseis Hextec11/10/9/8/7s50/60/70/80/90 mpHeimerdinger dispara mísseis de longo alcance que convergem na direção do cursor.- Tempo de recarga
- 11·10·9·8·7
- Custo
- 50·60·70·80·90
- Alcance
- 1325
EGranada de Tempestade de Elétrons CH-211s85 mpHeimerdinger lança uma granada em um local, causando dano a unidades inimigas, atordoando todos que forem diretamente atingidos e deixando as unidades próximas lentas.- Tempo de recarga
- 11
- Custo
- 85
- Alcance
- 970
RMELHORIA!!!Suprema100/85/70s100 mpHeimerdinger inventa um aprimoramento, fazendo com que sua próxima habilidade tenha efeitos adicionais.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 1
Estratégia
1Starting and early items
The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.
- Key early items: Sheen and Blasting Wand.
2Trading
Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back. The kit brings crowd control (stun) with CH-2 Electron Storm Grenade.
3Wave management
Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.
4Early objectives
Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed. Your spikes are level 6, when UPGRADE!!! comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.
Dicas
- Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Sheen is your first purchase that changes the lane: get it early.
- Use CH-2 Electron Storm Grenade in lane only when your partner or jungler can follow.
- Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
- Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.
Confrontos
Forte contra
Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Decisive Strike silences Heimerdinger, whose damage comes from abilities.
Equinox silences Heimerdinger, whose damage comes from abilities.
Static Field silences Heimerdinger, whose damage comes from abilities.
Mudanças
- Guide created for patch 16.19.1.
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