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Mel · Mid

Mel Guide

Complete guideData-drivenMediumPatch 16.19.1
5.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Mel belongs to Riot's Mage and Support classes and is played mainly as Mid (63% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (root) with Solar Snare. Its ultimate is Golden Eclipse. Riot rates it 2/10 in attack, 9/10 in magic, 4/10 in defense and 5/10 in difficulty.

Strengths

  • High magic damage: Riot rates it 9/10 in magic.
  • Crowd control: Solar Snare applies a root to set up kills.
  • Sustain from Rebuttal.
  • Golden Eclipse hits several enemies: a strong team fight tool.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain63% of matches
  2. SupportPriority 237% of matches

Starting items

Doran's RingHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Blackfire Torch

Boots

Sorcerer's Shoes

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Inspiration

PrecisionDominationInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Searing BrilliancePassiveWhenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
  • QRadiant Volley10/9/8/7/6s70/75/80/85/90 mpMel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
    Cooldown
    10·9·8·7·6
    Cost
    70·75·80·85·90
    Range
    950
  • WRebuttal38/35/33/29/26s80/60/40/20/0 mpMel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
    Cooldown
    38·35·33·29·26
    Cost
    80·60·40·20·0
    Range
    250
  • ESolar Snare11/10.5/10/9.5/9s50/60/70/80/90 mpMel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
    Cooldown
    11·10.5·10·9.5·9
    Cost
    50·60·70·80·90
    Range
    1000
    Basic ability — applies a root. Use it on the target your team can kill.
  • RGolden EclipseUltimate120/100/80s100 mpMel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
    Cooldown
    120·100·80
    Cost
    100
    Range
    25000
    Ultimate — hits an area. Plan your fights around its cooldown.

Strategy

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Golden Eclipse comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Golden Eclipse where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Mel

Riot's own advice for facing this champion:

  • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
  • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.

Tips

  • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
  • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Golden Eclipse is a big spike: look for the first kill right when you hit it.
  • Plan fights around Golden Eclipse: without it, Mel is far less threatening.

Matchups

Strong against

  • Mel attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Mel attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Mel attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Weak against

  • Call of the Void silences Mel, whose damage comes from abilities.

  • Reap silences Mel, whose damage comes from abilities.

  • Feral Scream silences Mel, whose damage comes from abilities.

Works well with

  • Ultra Mega Fire Kick from Milio holds enemies in place for Golden Eclipse from Mel.

  • Rampant Growth from Zyra holds enemies in place for Golden Eclipse from Mel.

  • Time Bomb from Zilean holds enemies in place for Golden Eclipse from Mel.

Changelog

  1. Guide created for patch 16.19.1.

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