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Neeko · Support

Neeko Guide

Complete guideData-drivenMediumPatch 16.19.1
4.7KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Neeko belongs to Riot's Mage and Support classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (root) with Tangle-Barbs and mobility with Pop Blossom. Its ultimate is Pop Blossom. Riot rates it 1/10 in attack, 9/10 in magic, 1/10 in defense and 5/10 in difficulty.

Strengths

  • High magic damage: Riot rates it 9/10 in magic.
  • Crowd control: Tangle-Barbs applies a root to set up kills.
  • Mobility: Pop Blossom lets you reposition, engage or escape.
  • Pop Blossom hits several enemies: a strong team fight tool.

Weaknesses

  • Fragile: Riot rates it 1/10 in defense.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches
  2. MidPriority 2

Starting items

World AtlasHealth Potion

Core items

  1. 1Moonstone Renewer
  2. 2Echoes of Helia
  3. 3Imperial Mandate

Boots

Ionian Boots of Lucidity

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Void StaffAgainst tanky teams.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Exhaust

Abilities

  • Inherent GlamourPassiveNeeko can look like an ally champion or as other units on the map. Receiving immobilizing crowd control, casting damaging spells, damaging enemy towers as a non-champion, or your disguise taking damage equal to its healthbar breaks the disguise.
  • QBlooming Burst9/8.5/8/7.5/7s50/60/70/80/90 mpNeeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
    Cooldown
    9·8.5·8·7.5·7
    Cost
    50·60·70·80·90
    Range
    800
  • WShapesplitter16/15/14/13/12sNeeko passively deals bonus magic damage every third attack, briefly increasing her move speed. Neeko can activate to send a clone in a direction and recast to change the direction of the clone.
    Cooldown
    16·15·14·13·12
    Range
    900
  • ETangle-Barbs12/11.5/11/10.5/10s60/65/70/75/80 mpNeeko slings a tangle that damages and roots everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.
    Cooldown
    12·11.5·11·10.5·10
    Cost
    60·65·70·75·80
    Range
    1000
    Basic ability — applies a root. Use it on the target your team can kill.
  • RPop BlossomUltimate120/105/90s100 mpAfter a short preparation, Neeko leaps into the air, knocking up all nearby enemies. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
    Cooldown
    120·105·90
    Cost
    100
    Range
    600
    Ultimate — applies a stun, moves you and hits an area. Save it for priority targets or to interrupt a channel.

Strategy

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Pop Blossom comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Tangle-Barbs on the diver is worth more than any damage you could deal. Use Pop Blossom where it hits the most enemies or catches the key target.

5Playing against Neeko

Riot's own advice for facing this champion:

  • Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.
  • Pop Blossom's warning visuals are invisible if Neeko is disguised.

Tips

  • You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5
  • Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.
  • Save Tangle-Barbs to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.
  • Plan fights around Pop Blossom: without it, Neeko is far less threatening.

Matchups

Strong against

  • Neeko attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Neeko attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Neeko attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Weak against

  • Crescendo (stun) lets Sona pin Neeko down before Pop Blossom gets them out.

  • Ultra Mega Fire Kick (knock-up) lets Milio pin Neeko down before Pop Blossom gets them out.

  • Last Embrace (root) lets Senna pin Neeko down before Pop Blossom gets them out.

Works well with

  • Tangle-Barbs from Neeko holds enemies in place for Hounds' Pursuit from Naafiri.

  • Parallel Convergence from Ekko holds enemies in place for Pop Blossom from Neeko.

  • Tangle-Barbs from Neeko holds enemies in place for Arcane Storm from Viktor.

Changelog

  1. Guide created for patch 16.19.1.

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