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Sivir · ADC

Sivir Guide

Complete guideData-drivenMediumPatch 16.19.1
4.1KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Sivir belongs to Riot's Marksman class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. Its ultimate is On The Hunt. Riot rates it 9/10 in attack, 1/10 in magic, 3/10 in defense and 4/10 in difficulty.

Strengths

  • High physical damage: Riot rates it 9/10 in attack.
  • Sustain from Spell Shield.
  • Long attack range (500) for safe trades in lane.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Relies on the team's peel in fights.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. Bottom (ADC)Main100% of matches

Starting items

Doran's BladeHealth Potion

Core items

  1. 1Stormrazor
  2. 2Yun Tal Wildarrows
  3. 3Blade of The Ruined King

Boots

Berserker's Greaves

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Mortal ReminderCuts the enemy's healing.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Inspiration

DominationSorceryInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Heal

Abilities

  • Fleet of FootPassiveSivir gains a short burst of Move Speed when she attacks an enemy champion.
  • QBoomerang Blade10/9.5/9/8.5/8s55/60/65/70/75 mpSivir hurls her crossblade like a boomerang, dealing damage each way.
    Cooldown
    10·9.5·9·8.5·8
    Cost
    55·60·65·70·75
    Range
    1200
  • WRicochet12s60 mpSivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.
    Cooldown
    12
    Cost
    60
    Range
    20
  • ESpell Shield24/22.5/21/19.5/18sCreates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.
    Cooldown
    24·22.5·21·19.5·18
    Range
    20
  • ROn The HuntUltimate120/100/80s100 mpSivir leads her allies in battle, granting them a surge of Move Speed for a period of time. In addition, Sivir's attacks reduce her spell cooldowns.
    Cooldown
    120·100·80
    Cost
    100
    Range
    1000
    Ultimate. Plan your fights around its cooldown.

Strategy

1Early game

Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.

  • Early items: B. F. Sword and Cloak of Agility.

2Mid game

With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when On The Hunt comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.

  • Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.

3Late game

Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use On The Hunt where it hits the most enemies or catches the key target.

5Playing against Sivir

Riot's own advice for facing this champion:

  • Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
  • Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
  • When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.

Tips

  • Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.
  • Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.
  • Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.
  • Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
  • Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
  • Position so that the enemy has to go through your frontline to reach you.

Matchups

Strong against

  • Sivir attacks from 500 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.

  • Sivir attacks from 500 units and Olaf from 125, with no dash in the kit to close the gap.

  • Sivir attacks from 500 units and Garen from 175, with no dash in the kit to close the gap.

Weak against

  • Arcane Shift lets Ezreal reach Sivir, who has no escape in the kit.

  • Fate's Call lets Kalista reach Sivir, who has no escape in the kit.

  • Wild Rush lets Samira reach Sivir, who has no escape in the kit.

Works well with

  • Black Shield from Morgana keeps Sivir alive, and Sivir is the damage the team needs to protect.

  • You and Me! from Yuumi keeps Sivir alive, and Sivir is the damage the team needs to protect.

  • Gleaming Quill from Rakan keeps Sivir alive, and Sivir is the damage the team needs to protect.

Changelog

  1. Guide created for patch 16.19.1.

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