Mais guias de Skarner
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Introdução
Skarner belongs to Riot's Tank and Fighter classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (stun) with Ixtal's Impact. Its ultimate is Impale. Riot rates it 7/10 in attack, 5/10 in magic, 8/10 in defense and 5/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 8/10 in defense.
- Crowd control: Ixtal's Impact applies a stun to set up kills.
- Sustain from Seismic Bastion.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOfensivoAvançadaAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- Rota SuperiorPrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting red side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Offensive build
Quando usar
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- Rota SuperiorPrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting red side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Itens principais
- 1Resplendor Vazio
- 2Juramento do Cavaleiro
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Linhas de VibraçãoPassivaOs Ataques do Skarner, Terra Arrasada, Sublevação e Empalar, aplicam Tremor. Com o máximo de acúmulos de Tremor, os inimigos sofrem Dano Mágico com base na Vida máxima ao longo da duração.
QTerra Arrasada/Sublevação8/6.75/5.5/4.25/3s30 mpSkarner arranca um pedregulho do chão que fortalece seus Ataques e pode ser arremessado como um projétil poderoso.- Tempo de recarga
- 8·6.75·5.5·4.25·3
- Custo
- 30
- Alcance
- 400
WBastião Sísmico10/9/8/7/6s60/65/70/75/80 mpSkarner recebe um Escudo e cria um terremoto cuja onda de choque causa dano e Lentidão aos inimigos.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 60·65·70·75·80
- Alcance
- 700
EImpacto de Ixtal22/21/20/19/18s50/55/60/65/70 mpSkarner avança e atravessa o terreno. Se colidir com um Campeão ou monstro grande, ele o empurrará contra uma parede próxima para causar dano e atordoá-lo.- Tempo de recarga
- 22·21·20·19·18
- Custo
- 50·55·60·65·70
- Alcance
- 1700
REmpalarSuprema120/105/90s100 mpAs caudas de Skarner atacam e suprimem Campeões inimigos. Após serem suprimidas, as vítimas serão arrastadas por Skarner enquanto ele se movimenta.- Tempo de recarga
- 120·105·90
- Custo
- 100
- Alcance
- 625
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Kindlegem and Cloth Armor.
2Mid game
With Bandlepipes and Zeke's Convergence, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Impale comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
- Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Ixtal's Impact on the carry; keep Smite for the objective, not for damage. Use Impale where it hits the most enemies or catches the key target.
5Playing against Skarner
Riot's own advice for facing this champion:
- Ixtal's Impact can be stopped by any stun, root, or knock-up. Save a key cooldown if he's coming for a gank!
- Impale can be dodged. Use Flash or another ability to get out of reach.
- Skarner's sustained damage can eventually take you down. Be careful not to ignore him.
Dicas
- Basic attacks apply Quaking. Stick to your target and re-apply it for maximum damage.
- Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
- Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
- Rush Bandlepipes: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Ixtal's Impact (stun) lets Skarner pin Rengar down before Thrill of the Hunt gets them out.
Ixtal's Impact (stun) lets Skarner pin Shaco down before Deceive gets them out.
Ixtal's Impact (stun) lets Skarner pin Kha'Zix down before Leap gets them out.
Fraco contra
Kindred attacks from 500 units and Skarner from 150, with no dash in the kit to close the gap.
Fiddlesticks attacks from 480 units and Skarner from 150, with no dash in the kit to close the gap.
Nidalee attacks from 525 units and Skarner from 150, with no dash in the kit to close the gap.
Combina bem com
Ixtal's Impact from Skarner holds enemies in place for Static Field from Blitzcrank.
Ixtal's Impact from Skarner holds enemies in place for Spirit Rush from Ahri.
Ixtal's Impact from Skarner holds enemies in place for Inferno Trigger from Samira.
Mudanças
- Guide created for patch 16.19.1.
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