Cassidy · Damage
Cassidy abilities, perks and Stadium powers
Mais guias de Cassidy
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Cassidy is a sharpshooter damage hero in Overwatch with 250 health. In competitive this season (PC, Americas, Europe and Asia averaged) it wins 47.1% of its games, is picked by 19.9% of teams and banned in 5.5% of matches: tier D on our ladder. Cassidy has 4 perks and 12 Stadium powers; below, each one is listed under the ability it changes.
Pontos fracos
- None of its abilities is described as a dash, jump or teleport: position before the fight, not during it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Cassidy · recommended perksEquilibradoRecomendadaOne minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
- Cassidy · StadiumEquilibradoStadiumFour of the 12 Stadium powers of Cassidy, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
- Cassidy · alternative perksUtilidadeSituacionalThe other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Builds
Cassidy · recommended perks
Quando usar
One minor and one major perk, chosen by what each one's text adds to a damage hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.
Vantagem menor
Bangue-bangueCassidy lança um segundo Clarão que viaja mais longe, mas ambos os Clarões causam 40% de dano reduzido.
AceleraApós usar Rolamento, Cassidy ganha um impulso de 60% de velocidade de movimento que decai ao longo de 1,5 s.Picked for more damage: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
Vantagem maior
Rolamento RestauradorO Rolamento também cura 15 de vida para cada bala recarregada.
Bala de PrataO disparo secundário de Pacificador é substituído por um tiro perfurante que causa sangramento. Rolamento e Tiro Certeiro reiniciam seu tempo de recarga.Picked for more survival: Combat Roll also heals 15 health for each bullet reloaded.
Cassidy · Stadium
Quando usar
Four of the 12 Stadium powers of Cassidy, chosen by what their text adds to a damage hero and spread over different abilities so no single one carries the build.
Poderes do Stadium (4)
- 1
Bravura do PistoleiroPicked for more damage: When you reload or restore ammo, heal 2.5% of your Life for every ammo restored. - 2
Bombardeio DevastadorPicked for more damage: The first time you run out of Ammo while Fan the Hammer is active, immediately reload and continue firing at 60% reduced damage. - 3
Tiro InconsequentePeacekeeper: Dealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction. - 4
Na MoscaCombat Roll: Flashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.
Cassidy · alternative perks
Quando usar
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Vantagem menor
Bangue-bangueCassidy lança um segundo Clarão que viaja mais longe, mas ambos os Clarões causam 40% de dano reduzido.
AceleraApós usar Rolamento, Cassidy ganha um impulso de 60% de velocidade de movimento que decai ao longo de 1,5 s.When the situation calls for it: After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.
Vantagem maior
Rolamento RestauradorO Rolamento também cura 15 de vida para cada bala recarregada.
Bala de PrataO disparo secundário de Pacificador é substituído por um tiro perfurante que causa sangramento. Rolamento e Tiro Certeiro reiniciam seu tempo de recarga.When the situation calls for it: Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.
Habilidades
LMBPacificadorRevólver preciso e poderoso. Dispara erraticamente as balas restantes.Key: primary fire. Perks: Silver Bullet
ShiftRolamento5sRola na direção em que você está indo, sofre dano reduzido e recarrega.Key: Shift · cooldown 5 s. Perks: Giddy Up, Rollin' Round-Up
QTiro CerteiroSupremaConfronte seus inimigos. Pressione Q para marcar e depois Q ou HABILIDADE 3 para disparar.Key: Q · ultimate
Estratégia
1Peacekeeper
primary fire · Peacekeeper: Accurate, powerful revolver. Wildly fire remaining rounds.
- Major perk · Silver Bullet: Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.
- Stadium · Quick Draw: After using Combat Roll, Peacekeeper's next shot can auto-aim within 15m while under cooldown.
- Stadium · Silver Bullet: Fan the Hammer is replaced with Ability: Fire a piercing Peacekeeper shot that deals 50 bonus damage over 2.5s. Cooldown is reset when using an ability or Gadget.
- Stadium · Buck Wild: Dealing damage with Peacekeeper grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% Damage Reduction.
2Combat Roll
Shift · Combat Roll · 5 s: Roll in the direction you're moving to take reduced damage and reload.
- Minor perk · Giddy Up: After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.
- Major perk · Rollin' Round-Up: Combat Roll also heals 15 health for each bullet reloaded.
- Stadium · Bullseye: Flashbang hits and Critical hits reduces Combat Roll's cooldown by 2s.
- Stadium · Think Flasht: When you start a Combat Roll, leave a Flashbang behind. Flashbang's hinder duration is increased by 25%.
- Stadium · Barrel Roll: Combat Roll takes you 50% further and deals 65 damage to enemies.
3Deadeye
Q · Deadeye · ultimate: Face off against your enemies. Press Q to lock on, then Q or ABILITY 3 to fire.
- Stadium · Easy Rider: Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
- Stadium · It's Twelve O'Clock Somewhere...: Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
4Perks
During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.
- ★ Bang Bang: Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.
- Giddy Up: After using Combat Roll, Cassidy gains a 60% movement speed boost that decays over 1.5 seconds.
- ★ Rollin' Round-Up: Combat Roll also heals 15 health for each bullet reloaded.
- Silver Bullet: Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.
Dicas
- Deadeye (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.
Confrontos
Combina bem com
Both do better than their average on the same maps, such as Antarctic Peninsula, Busan and Oasis: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Antarctic Peninsula, Busan and Samoa: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Antarctic Peninsula, Busan and Oasis: a good pairing when the map suits them.
Both do better than their average on the same maps, such as Antarctic Peninsula, Oasis and Busan: a good pairing when the map suits them.
Mudanças
- Guide created for patch Season 4.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.
















