For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
Moves the popular items that add damage — Meteor Hammer and Vladmir's Offering — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Pugna players buy in the public matches we measured.
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.
Prioritises the popular items that keep you alive — Radiance and Manta Style. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Abaddon players buy in the public matches we measured.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Undying players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Ring Master players buy in the public matches we measured.
Moves the popular items that add damage — Orchid Malevolence and Shiva's Guard — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Dark Seer players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Prioritises the popular items that keep you alive — Echo Sabre and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Sven players buy in the public matches we measured.
Built around the popular items that help your allies — Glimmer Cape and Pavise. Choose it when your team needs saves and auras more than your damage. Built from what Ancient Apparition players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Battle Fury and Manta Style. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Faceless Void players buy in the public matches we measured.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Primal Beast players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Aghanim's Scepter and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Io players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
The most-bought items without the situational ones: buy them in this order and focus on playing the hero.
Prioritises the popular items that keep you alive — Echo Sabre and Radiance. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Omniknight players buy in the public matches we measured.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Prioritises the popular items that keep you alive — Black King Bar and Force Staff. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Invoker players buy in the public matches we measured.
What leaves the fountain and what lands in the first ten minutes, with what each item gives you.
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.




















































































