For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Yi does nothing in a fight he cannot end. The build is pure damage on purpose: the survivability comes from choosing the right moment, not from items. Do not gank a lane with a healthy enemy in it.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
The standard build with only two situational answers: fewer decisions, so you can focus on your lane and your abilities.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
The standard build with only two situational answers: fewer decisions, so you can focus on your lane and your abilities.
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
The default path: Bastionbreaker, Black Cleaver and Serylda's Grudge give the attack damage, armor penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Judgment spins more times with bonus attack speed, and every hit stacks Black Cleaver. Take it when you are ahead or when the enemy team has little crowd control: you trade tankiness for a spin that melts anyone who stays near you. Against heavy crowd control, stay with the durable build.






































































