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Brimstone · Controller

Brimstone guide

Complete guideData-drivenMediumPatch 13.06
607Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Brimstone is a controller in Valorant. Joining from the U.S.A., Brimstone's orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander. Controllers are experts in slicing up dangerous territory to set their team up for success.

Strengths

  • Brings vision-blocking smoke: Sky Smoke (E).
  • Brings damage: Incendiary (Q) and Orbital Strike (X).
  • Brings movement: Stim Beacon (C).
  • Brings buffs for the team: Stim Beacon (C).

Weaknesses

  • No slows in the kit, which a controller usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Brimstone standard buys

BalancedRecommended
Open build

When to use it

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.

Pistol round

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Eco / bonus round

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Skill order

Ability123
C··C
Q·Q·
EE··

Abilities

  • CStim BeaconINSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.Buy it third in the round. Save it to escape or to take a position the enemy does not expect.
  • QIncendiaryEQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.Buy it second in the round. Clear corners and stop the plant or the defuse.
  • ESky SmokeEQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.Buy it first in the round. Cut the line of sight the enemy is holding right when your team moves.
  • XOrbital StrikeUltimateEQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.Ultimate (X): charged with ultimate points, not bought. Clear corners and stop the plant or the defuse.

Strategy

1Your job

As a controller, your job is to cut the enemy's lines of sight with smokes and utility so the team can cross, take or retake a site safely.

2Abilities

Brimstone's kit, key by key, and what the game says each ability does:

  • C — Stim Beacon: movement and buffs for the team.
  • Q — Incendiary: damage.
  • E — Sky Smoke: vision-blocking smoke.
  • X — Orbital Strike (ultimate): damage.

3On attack

  • Sky Smoke (E) cuts the defenders' line of sight while the team crosses.
  • Stim Beacon (C) gets you to a deep position the defence does not expect.
  • Smoke the angles the defenders use to hold the entry, at the moment your team moves in, not before.
  • After the plant, smoke again for the post-plant: the defenders have to cross your smoke to defuse.
  • Play from a safe spot: a dead controller cannot smoke the next push.

4On defense

  • Sky Smoke (E) delays the push on the main entry.
  • Smoke the attackers' main entry early to delay them, and keep one smoke for the retake.
  • Your smokes can isolate duels: cut one entry so your teammates only face one angle.

5Economy

What to buy depending on the credits the team has:

  • Pistol round: Classic + Light Armor.
  • Eco or bonus: Sheriff — a single headshot kills at close range, and it leaves credits for your smokes.
  • Full buy: Phantom — silenced and without tracers: you can spray through your own smokes without giving away where you are.
  • Abilities in this order: E > Q > C; Orbital Strike (X) is charged, not bought.

6Maps

On three-site maps the rotations are long: your smokes buy the time the defence needs to arrive, or deny it to them on attack. Three-site maps in the pool: Haven and Lotus.

  • Abyss: sites A, B · 23 callouts.
  • Ascent: sites A, B · 22 callouts.
  • Bind: sites A, B · 24 callouts.
  • Breeze: sites A, B · 23 callouts.
  • Corrode: sites A, B · 21 callouts.
  • Fracture: sites A, B · 22 callouts.
  • Haven: sites A, B, C · 21 callouts.
  • Icebox: sites A, B · 25 callouts.
  • Lotus: sites A, B, C · 28 callouts.
  • Pearl: sites A, B · 26 callouts.
  • Split: sites A, B · 24 callouts.
  • Summit: sites A, B · 24 callouts.
  • Sunset: sites A, B · 17 callouts.

7Common mistakes

  • Smoking too early: the smoke fades just as your team arrives.
  • Peeking first with your controller and dying before the smokes are down.

Tips

  • Know how long your smokes last and when they end: that is when the enemy will push.
  • A good smoke sits exactly on the enemy's line of sight, not in the middle of the corridor.
  • Ask your team where they want the smokes before the round starts.

Matchups

Weak against

  • Undercut (Q) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

  • ZERO/point (E) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Brimstone cannot use Stim Beacon (C) to escape.

Works well with

  • Brings blind with Flashpoint (Q), which Brimstone's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Brimstone's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Brimstone's kit does not have.

  • Brings healing with Blaze (C), which Brimstone's kit does not have.

Changelog

  1. Guide created for patch 13.06.

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