Skip to content

Chamber · Sentinel

Chamber abilities explained

Abilities & combosData-drivenMediumPatch 13.06
544Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Chamber is a sentinel in Valorant. Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan. Buy order in the round: C > E > Q. The ultimate, Tour De Force, is charged with ultimate points.

Strengths

  • Brings traps and set-ups: Trademark (C).
  • Brings slows: Trademark (C) and Tour De Force (X).
  • Brings movement: Rendezvous (E).

Weaknesses

  • No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
  • No ability that reveals enemies: your information comes from teammates and sound.

Builds

Chamber standard buys

BalancedRecommended
Open build

When to use it

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Trademark (C) first: it is the ability that covers what a sentinel needs most.

Pistol round

ClassicThe free pistol, with its three-pellet alternate fire for close corners; the credits go to your set-up. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Eco / bonus round

BuckyCheap and lethal up close: perfect for holding a tight corner behind your traps. 850 credits. 34 head / 17 body up to 8 m (18 / 9 beyond 12 m) per pellet, 15 pellets; 1.1 shots/s, 5-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

PhantomFor sites held up close. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.OperatorA sentinel who anchors a long site can hold it alone with the sniper. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.JudgeTo hold the tight corners of a site on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.

Skill order

Ability123
CC··
Q··Q
E·E·

Abilities

  • CTrademarkEQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
  • QHeadhunterACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.Buy it third in the round.
  • ERendezvousEQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.Buy it second in the round. Save it to escape or to take a position the enemy does not expect.
  • XTour De ForceUltimateACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.Ultimate (X): charged with ultimate points, not bought. Slow a push or a defuse: slow enemies are easy to hit.

Strategy

1C · Trademark

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

  • Set it where the enemy walks without looking, and change the spot every few rounds.
  • Slow a push or a defuse: slow enemies are easy to hit.

2Q · Headhunter

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

3E · Rendezvous

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

  • Save it to escape or to take a position the enemy does not expect.

4X · Tour De Force

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

  • Slow a push or a defuse: slow enemies are easy to hit.

Tips

  • Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
  • Hide your traps in places the enemy does not look while clearing the site.

Matchups

Weak against

  • Undercut (Q) suppresses: while it lasts, Chamber cannot use Rendezvous (E) to escape.

  • ZERO/point (E) suppresses: while it lasts, Chamber cannot use Rendezvous (E) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Chamber cannot use Rendezvous (E) to escape.

Works well with

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Chamber's kit does not have.

  • Brings blind with Flashpoint (Q), which Chamber's kit does not have.

  • Brings information (reveals enemies) with Prowler (C), which Chamber's kit does not have.

  • Brings healing with M-pulse (C), which Chamber's kit does not have.

Changelog

  1. Guide created for patch 13.06.

Was this helpful?

Your vote helps other players find the best guides.